- Small WaveabilityKeep
- HazardoabilityKeep
- Replace : ImmunityT2to buy
Midrange Water / Fire · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Aquatic BreathabilityKeep
- WaveabilityReplaceable
- Free slotT6to buy
- Elemental ChaosabilityKeep
- MultiboostabilityReplaceable
- Free slotT4to buy
- BiteabilityKeep
- Free slotT8to buy
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
AoE
The Companion of Spirits · Epic
Replace : Immunity
Avenger
Mistress of Tints · Epic
Graveyard
Water Spirit · Common
Stun
Intrepid Otter · Legendary
Expected value of a random purchase, before → after this plan: +2.1% → +0.1%
Avoid for this deck
Backlash · Random shapeshifter · Mimicry · Revenge
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+12.3%6.2 turns · strength
- Tank deck-13%8.8 turns · weakness
- Resists Fire-0.3%7.5 turns
- Resists Water-13%8.8 turns · weakness
- Resists Earth-0.3%7.5 turns
- Resists Nature-0.3%7.5 turns
- Resists Shadow-0.3%7.5 turns
- Resists Light-0.3%7.5 turns
Strengths
- 1 card with active generation.
- Estimated elimination in 7.5 turns.
Watch points
- Sensitive to Water resistance: -13% score, elimination in 8.8 turns against that profile.
- No healing in the simulation.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water / Fire axes.
- 03Simulated damage peak: turn 6.
- 04Estimated elimination: 7.5 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedWater Heart
Water SpiritStart the game with the "Waterheart" passive
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedWeaken
Intrepid OtterReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedWhy it works
Start the engine
Water Spirit feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Intrepid Otter have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.5 turns. Check the curve to see when the investment pays off.
Protect the composition
Intrepid Otter provide support or control tools. The model estimates 2,465 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1112 damage
02Turn 2139 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3379 damage
04Turn 4251 damage
05Turn 5303 damage
06Turn 6760 damage
07Turn 7604 damage
08Turn 8527 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.