Midrange Water / Fire · The Companion of Spirits

Four cards. A shared purpose.

AccessibleMidrangeWaterFire
BTier76.1% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT2
    to buy

Water Spirit

Water · Common

  1. Aquatic BreathabilityKeep
  2. WaveabilityReplaceable
  3. Free slotT6
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityReplaceable
  3. Free slotT4
    to buy

Intrepid Otter

Water · Common

  1. BiteabilityKeep
  2. Free slotT8
    to buy
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings282 Spamtons generated+27.7% Plan potential
T2

AoE

The Companion of Spirits · Epic

Replace : Immunity

+17%
T4

Avenger

Mistress of Tints · Epic

+5.9%
T6

Graveyard

Water Spirit · Common

+3.3%
T8

Stun

Intrepid Otter · Legendary

+1.5%

Expected value of a random purchase, before → after this plan: +2.1% → +0.1%

Avoid for this deck

Backlash · Random shapeshifter · Mimicry · Revenge

Theoretical score12,321
Estimated elimination7.5 turns
Effective HP2,465
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 7.5 turns.

Watch points

  • Sensitive to Water resistance: -13% score, elimination in 8.8 turns against that profile.
  • No healing in the simulation.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Fire axes.
  3. 03Simulated damage peak: turn 6.
  4. 04Estimated elimination: 7.5 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Water Heart

Water Spirit

Start the game with the "Waterheart" passive

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Weaken

Intrepid Otter

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended
Adapt in the workshop

Why it works

Start the engine

Water Spirit feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Intrepid Otter have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.5 turns. Check the curve to see when the investment pays off.

Protect the composition

Intrepid Otter provide support or control tools. The model estimates 2,465 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1112 damage
Water Spirit
WaveWater Spirit
Water +1
Intrepid Otter
BiteIntrepid Otter
29
Water Spirit
Aquatic BreathWater Spirit
15Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
38
The Companion of Spirits
Small WaveThe Companion of Spirits
30
02Turn 2139 damage
Water Spirit
WaveWater Spirit
Water +1
Intrepid Otter
BiteIntrepid Otter
36
Water Spirit
Aquatic BreathWater Spirit
19Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
47
The Companion of Spirits
Small WaveThe Companion of Spirits
37
See the rest of the planCollapse the plan+8 turns
03Turn 3379 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Water Spirit
WaveWater Spirit
Water +1
Mistress of Tints
Elemental ChaosMistress of Tints
190
Intrepid Otter
BiteIntrepid Otter
51
The Companion of Spirits
HazardoThe Companion of Spirits
61
Water Spirit
Aquatic BreathWater Spirit
26Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
51
04Turn 4251 damage
Water Spirit
WaveWater Spirit
Water +1
Intrepid Otter
BiteIntrepid Otter
60
The Companion of Spirits
HazardoThe Companion of Spirits
72
Water Spirit
Aquatic BreathWater Spirit
30Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
89
05Turn 5303 damage
Water Spirit
WaveWater Spirit
Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
97
Intrepid Otter
BiteIntrepid Otter
70
Water Spirit
Aquatic BreathWater Spirit
34Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
102
06Turn 6760 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Water Spirit
WaveWater Spirit
Water +1
Mistress of Tints
Elemental ChaosMistress of Tints
264
The Companion of Spirits
HazardoThe Companion of Spirits
160
Intrepid Otter
BiteIntrepid Otter
88
The Companion of Spirits
Small WaveThe Companion of Spirits
206
Water Spirit
Aquatic BreathWater Spirit
42Water +1
07Turn 7604 damage
Water Spirit
WaveWater Spirit
Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
180
Intrepid Otter
BiteIntrepid Otter
100
The Companion of Spirits
Small WaveThe Companion of Spirits
277
Water Spirit
Aquatic BreathWater Spirit
47Water +1
08Turn 8527 damage
Water Spirit
WaveWater Spirit
Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
226
The Companion of Spirits
Small WaveThe Companion of Spirits
301
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.