Midrange Water · The Companion of Spirits

Four cards. A shared purpose.

AccessibleMidrangeWater
ATier85.1% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxKeep
  3. Free slotT4
    to buy

Water Spirit

Water · Common

  1. Aquatic BreathabilityKeep
  2. WaveabilityKeep
  3. Free slot
    to buy

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT2
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings322 Spamtons generated+22.6% Plan potential
T2

AoE

The Companion of Spirits · Epic

Replace : Immunity

+20.5%
T4

Stun

Medusine Thorn · Legendary

+2%

Expected value of a random purchase, before → after this plan: +1.7% → +0.1%

Avoid for this deck

Bomba · Brutal · Backlash · Erosion · Random shapeshifter · Reset · Revenge · Punching Bag

Theoretical score11,318
Estimated elimination8 turns
Effective HP2,713
Healing256

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 8 turns.
  • 256 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -20% score, elimination in 10 turns against that profile.
  • No control recorded by the model.
  • Active generation concentrated on Water Spirit.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water axes.
  3. 03Simulated damage peak: turn 6.
  4. 04Estimated elimination: 8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

Water Heart

Water Spirit

Start the game with the "Waterheart" passive

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Piercing

Mistress of Tints

All your cards' critical and accuracy increase by (+1%) per turn

Recommended
Adapt in the workshop

Why it works

Start the engine

Water Spirit feed the composition with bonuses. The main axes are Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 8 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 2,713 effective HP and 256 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1147 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
46+18
Water Spirit
Aquatic BreathWater Spirit
18Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
46
The Companion of Spirits
Small WaveThe Companion of Spirits
37
02Turn 2174 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
57+19
Water Spirit
Aquatic BreathWater Spirit
21Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
53
The Companion of Spirits
Small WaveThe Companion of Spirits
43
See the rest of the planCollapse the plan+8 turns
03Turn 3386 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Water Spirit
WaveWater Spirit
Water +1
Mistress of Tints
Elemental ChaosMistress of Tints
161
Medusine Thorn
Inflamed ToxinMedusine Thorn
78+30
The Companion of Spirits
HazardoThe Companion of Spirits
66
Water Spirit
Aquatic BreathWater Spirit
27Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
54
04Turn 4297 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
88+30
The Companion of Spirits
HazardoThe Companion of Spirits
88
Water Spirit
Aquatic BreathWater Spirit
30Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
91
05Turn 5330 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
100+31
The Companion of Spirits
HazardoThe Companion of Spirits
97
Water Spirit
Aquatic BreathWater Spirit
33Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
100
06Turn 6666 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
210
Medusine Thorn
Inflamed ToxinMedusine Thorn
118+42
The Companion of Spirits
HazardoThe Companion of Spirits
150
The Companion of Spirits
Small WaveThe Companion of Spirits
188
07Turn 7511 damage
The Companion of Spirits
HazardoThe Companion of Spirits
156
Medusine Thorn
Inflamed ToxinMedusine Thorn
122+43
The Companion of Spirits
Small WaveThe Companion of Spirits
233
08Turn 8549 damage
The Companion of Spirits
HazardoThe Companion of Spirits
181
Medusine Thorn
Inflamed ToxinMedusine Thorn
127+43
The Companion of Spirits
Small WaveThe Companion of Spirits
241
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.