Midrange Water / Nature · The Companion of Spirits

Four cards. A shared purpose.

Advanced collectionMidrangeWaterNature
CTier60.2% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Water Spirit

Water · Common

  1. Aquatic BreathabilityKeep
  2. WaveabilityKeep
  3. Free slot
    Nothing worth buying

Princess Meridia

Nature · Rare

  1. Critical WindabilityKeep
  2. DelightabilityKeep
  3. Free slot
    Nothing worth buying

Frost & Glacier

Water · Legendary

  1. Muddy WaterabilityKeep
  2. toxKeep
  3. toxKeep

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. toxKeep
Theoretical score9,618
Estimated elimination10.6 turns
Effective HP3,805
Healing315

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • 315 healing in the simulation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Water resistance: -18% score, elimination in 15 turns against that profile.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Nature axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 10.6 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Cavalry

Water Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended

Revaluation

Frost & Glacier

Increases this card’s Spamton generation by (+5).

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Water Spirit, Princess Meridia feed the composition with bonuses. The main axes are Water / Nature. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Frost & Glacier have the strongest individual offensive profiles in this composition. The deck reaches 2,645 useful simulated damage, with elimination estimated at 10.6 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 3,805 effective HP and 315 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 160 damage
Water Spirit
WaveWater Spirit
Water +1
Water Spirit
Aquatic BreathWater Spirit
11Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
27
The Companion of Spirits
Small WaveThe Companion of Spirits
22
02Turn 2170 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Water Spirit
WaveWater Spirit
Water +1
Frost & Glacier
Muddy WaterFrost & Glacier
82
Water Spirit
Aquatic BreathWater Spirit
16Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
40
The Companion of Spirits
Small WaveThe Companion of Spirits
32
See the rest of the planCollapse the plan+8 turns
03Turn 397 damage
Water Spirit
WaveWater Spirit
Water +1
Water Spirit
Aquatic BreathWater Spirit
18Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
44
The Companion of Spirits
Small WaveThe Companion of Spirits
35
04Turn 4318 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Water Spirit
WaveWater Spirit
Water +1
Princess Meridia
Critical WindPrincess Meridia
73
Frost & Glacier
Muddy WaterFrost & Glacier
120
Water Spirit
Aquatic BreathWater Spirit
23Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
57
The Companion of Spirits
Small WaveThe Companion of Spirits
45
05Turn 5158 damage
Water Spirit
WaveWater Spirit
Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
59
Water Spirit
Aquatic BreathWater Spirit
25Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
74
06Turn 6360 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Frost & Glacier
Muddy WaterFrost & Glacier
152
The Companion of Spirits
HazardoThe Companion of Spirits
97
The Companion of Spirits
Small WaveThe Companion of Spirits
111
07Turn 7208 damage
The Companion of Spirits
HazardoThe Companion of Spirits
97
The Companion of Spirits
Small WaveThe Companion of Spirits
111
08Turn 8553 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
104
Frost & Glacier
Muddy WaterFrost & Glacier
170
The Companion of Spirits
HazardoThe Companion of Spirits
124
The Companion of Spirits
Small WaveThe Companion of Spirits
155
09Turn 9279 damage
The Companion of Spirits
HazardoThe Companion of Spirits
124
The Companion of Spirits
Small WaveThe Companion of Spirits
155
10Turn 10545 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Frost & Glacier
Muddy WaterFrost & Glacier
187
The Companion of Spirits
HazardoThe Companion of Spirits
153
The Companion of Spirits
Small WaveThe Companion of Spirits
205