Midrange Water / Nature · The Companion of Spirits

Four cards. A shared purpose.

IntermediateMidrangeWaterNature
BTier74.4% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Water Spirit

Water · Common

  1. Aquatic BreathabilityKeep
  2. WaveabilityKeep
  3. Free slot
    Nothing worth buying

Princess Meridia

Nature · Rare

  1. Critical WindabilityKeep
  2. DelightabilityKeep
  3. Free slot
    Nothing worth buying

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slot
    Nothing worth buying

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. toxKeep
Theoretical score10,584
Estimated elimination9 turns
Effective HP3,715
Healing315

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 9 turns.
  • 315 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -10% score, elimination in 11.5 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Nature axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Cavalry

Water Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Water Spirit, Princess Meridia feed the composition with bonuses. The main axes are Water / Nature / Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 3,715 effective HP and 315 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 175 damage
Water Spirit
WaveWater Spirit
Water +1
Water Spirit
Aquatic BreathWater Spirit
14Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
34
The Companion of Spirits
Small WaveThe Companion of Spirits
27
02Turn 2103 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Water Spirit
WaveWater Spirit
Water +1
Water Spirit
Aquatic BreathWater Spirit
19Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
47
The Companion of Spirits
Small WaveThe Companion of Spirits
37
See the rest of the planCollapse the plan+8 turns
03Turn 3307 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Water Spirit
WaveWater Spirit
Water +1
Mistress of Tints
Elemental ChaosMistress of Tints
182
The Companion of Spirits
HazardoThe Companion of Spirits
56
Water Spirit
Aquatic BreathWater Spirit
23Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
46
04Turn 4251 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Water Spirit
WaveWater Spirit
Water +1
Princess Meridia
Critical WindPrincess Meridia
99
The Companion of Spirits
HazardoThe Companion of Spirits
68
Water Spirit
Aquatic BreathWater Spirit
28Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
56
05Turn 5207 damage
Water Spirit
WaveWater Spirit
Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
87
Water Spirit
Aquatic BreathWater Spirit
30Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
90
06Turn 6515 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Mistress of Tints
Elemental ChaosMistress of Tints
245
The Companion of Spirits
HazardoThe Companion of Spirits
126
The Companion of Spirits
Small WaveThe Companion of Spirits
144
07Turn 7324 damage
The Companion of Spirits
HazardoThe Companion of Spirits
144
The Companion of Spirits
Small WaveThe Companion of Spirits
180
08Turn 8494 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
143
The Companion of Spirits
HazardoThe Companion of Spirits
156
The Companion of Spirits
Small WaveThe Companion of Spirits
195
09Turn 9726 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Mistress of Tints
Elemental ChaosMistress of Tints
287
The Companion of Spirits
HazardoThe Companion of Spirits
188
The Companion of Spirits
Small WaveThe Companion of Spirits
251
10Turn 10Simulation complete.

Simulation complete.