Midrange Water / Nature · The Companion of Spirits

Four cards. A shared purpose.

AccessibleMidrangeWaterNature
ATier87.3% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxKeep
  3. Free slotT4
    to buy

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT2
    to buy

Water Spirit

Water · Common

  1. Aquatic BreathabilityKeep
  2. WaveabilityKeep
  3. Free slot
    to buy

Princess Meridia

Nature · Rare

  1. Critical WindabilityReplaceable
  2. DelightabilityKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings298 Spamtons generated+21.1% Plan potential
T2

AoE

The Companion of Spirits · Epic

Replace : Immunity

+18.7%
T4

Stun

Medusine Thorn · Legendary

+2.4%

Expected value of a random purchase, before → after this plan: +1% → +0.1%

Avoid for this deck

Bomba · Brutal · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Poison · Reset · Revenge · Punching Bag

Theoretical score11,457
Estimated elimination8 turns
Effective HP3,555
Healing408

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 8 turns.
  • 408 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -20% score, elimination in 10 turns against that profile.
  • Sensitive to Nature resistance: -10% score, elimination in 9 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Nature axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Water Heart

Water Spirit

Start the game with the "Waterheart" passive

Recommended

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended
Adapt in the workshop

Why it works

Start the engine

Water Spirit, Princess Meridia feed the composition with bonuses. The main axes are Water / Nature. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 8 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 3,555 effective HP and 408 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1145 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
46+18
Water Spirit
Aquatic BreathWater Spirit
18Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
45
The Companion of Spirits
Small WaveThe Companion of Spirits
36
02Turn 2197 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
67+18
The Companion of Spirits
HazardoThe Companion of Spirits
58
Water Spirit
Aquatic BreathWater Spirit
24Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
48
See the rest of the planCollapse the plan+8 turns
03Turn 3223 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
77+18
The Companion of Spirits
HazardoThe Companion of Spirits
65
Water Spirit
Aquatic BreathWater Spirit
27Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
54
04Turn 4397 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Water Spirit
WaveWater Spirit
Water +1
Princess Meridia
Critical WindPrincess Meridia
73
Medusine Thorn
Inflamed ToxinMedusine Thorn
98+18
The Companion of Spirits
HazardoThe Companion of Spirits
95
Water Spirit
Aquatic BreathWater Spirit
33Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
98
05Turn 5353 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
108+18
The Companion of Spirits
HazardoThe Companion of Spirits
104
Water Spirit
Aquatic BreathWater Spirit
35Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
106
06Turn 6462 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
The Companion of Spirits
HazardoThe Companion of Spirits
138
Medusine Thorn
Inflamed ToxinMedusine Thorn
126+18
The Companion of Spirits
Small WaveThe Companion of Spirits
198
07Turn 7493 damage
The Companion of Spirits
HazardoThe Companion of Spirits
162
Medusine Thorn
Inflamed ToxinMedusine Thorn
129+18
The Companion of Spirits
Small WaveThe Companion of Spirits
202
08Turn 8715 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
104
The Companion of Spirits
HazardoThe Companion of Spirits
200
Medusine Thorn
Inflamed ToxinMedusine Thorn
144+18
The Companion of Spirits
Small WaveThe Companion of Spirits
267
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.