- Small WaveabilityKeep
- HazardoabilityKeep
- Replace : ImmunityT2to buy
Midrange Water · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental BreathabilityKeep
- Replace : Cradle of ElementsT6to buy
- Replace : MythicT4to buy
- Aquatic BreathabilityKeep
- WaveabilityKeep
- Free slotto buy
- Inflamed ToxinabilityKeep
- toxKeep
- Free slotT8to buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
AoE
The Companion of Spirits · Epic
Replace : Immunity
Berserk
Aeltheria, Primordial Mother · Rare
Replace : Mythic (ability)
Graveyard
Aeltheria, Primordial Mother · Rare
Replace : Cradle of Elements (ability)
AoE
Medusine Thorn · Rare
Expected value of a random purchase, before → after this plan: +2% → +0.1%
Avoid for this deck
Backlash · Random shapeshifter · Mimicry · Reset · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+7.8%6.8 turns · strength
- Tank deck-20%9.8 turns · weakness
- Resists Fire-0.2%7.7 turns
- Resists Water-15.4%9.3 turns · weakness
- Resists Earth-0.2%7.7 turns
- Resists Nature-0.2%7.7 turns
- Resists Shadow-0.2%7.7 turns
- Resists Light-0.2%7.7 turns
Strengths
- 2 cards with active generation.
- Estimated elimination in 7.6 turns.
- 211 healing in the simulation.
Watch points
- Sensitive to Water resistance: -15% score, elimination in 9.3 turns against that profile.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water axes.
- 03Simulated damage peak: turn 7.
- 04Estimated elimination: 7.6 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedCorrosion
Aeltheria, Primordial MotherEach attack taken reduces all of the enemy card's resistances by 1%
RecommendedWater Heart
Water SpiritStart the game with the "Waterheart" passive
RecommendedAquatic Field
Medusine ThornWater bonus (+7).
RecommendedWhy it works
Start the engine
Aeltheria, Primordial Mother, Water Spirit feed the composition with bonuses. The main axes are Water. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.6 turns. Check the curve to see when the investment pays off.
Protect the composition
Medusine Thorn provide support or control tools. The model estimates 2,895 effective HP and 211 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1184 damage
02Turn 2215 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3248 damage
04Turn 4325 damage
05Turn 5364 damage
06Turn 6505 damage
07Turn 7593 damage
08Turn 8572 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.