Midrange Water · The Companion of Spirits

Four cards. A shared purpose.

IntermediateMidrangeWater
ATier84.9% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxKeep
  3. Free slotT4
    to buy

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT2
    to buy

Water Spirit

Water · Common

  1. Aquatic BreathabilityKeep
  2. WaveabilityReplaceable
  3. Free slotT6
    to buy

Chatty Octopus

Water · Epic

  1. Dry inkabilityKeep
  2. toxReplaceable
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings254 Spamtons generated+32.3% Plan potential
T2

AoE

The Companion of Spirits · Epic

Replace : Immunity

+20.5%
T4

Berserk

Medusine Thorn · Rare

+10.2%
T6

Stun

Water Spirit · Legendary

+1.6%

Expected value of a random purchase, before → after this plan: +2.5% → +0.1%

Avoid for this deck

Brutal · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Reset · Revenge · Punching Bag · Temporality · Avenger

Theoretical score11,289
Estimated elimination8 turns
Effective HP2,705
Healing145

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 8 turns.
  • 145 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -21% score, elimination in 10 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water axes.
  3. 03Simulated damage peak: turn 7.
  4. 04Estimated elimination: 8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Water Heart

Water Spirit

Start the game with the "Waterheart" passive

Recommended

Inversion

Chatty Octopus

Start the game with the "Inversion" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Water Spirit, Chatty Octopus feed the composition with bonuses. The main axes are Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 8 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn, Chatty Octopus provide support or control tools. The model estimates 2,705 effective HP and 145 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1180 damage
Chatty Octopus
Dry inkChatty Octopus
18Water +2
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
52+18
Water Spirit
Aquatic BreathWater Spirit
20Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
50
The Companion of Spirits
Small WaveThe Companion of Spirits
40
02Turn 2225 damage
Chatty Octopus
Dry inkChatty Octopus
23Water +2
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
69+18
The Companion of Spirits
HazardoThe Companion of Spirits
59
Water Spirit
Aquatic BreathWater Spirit
25Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
49
See the rest of the planCollapse the plan+8 turns
03Turn 3269 damage
Chatty Octopus
Dry inkChatty Octopus
27Water +2
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
85+18
The Companion of Spirits
HazardoThe Companion of Spirits
70
Water Spirit
Aquatic BreathWater Spirit
29Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
58
04Turn 4366 damage
Chatty Octopus
Dry inkChatty Octopus
32Water +2
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
101+18
The Companion of Spirits
HazardoThe Companion of Spirits
98
Water Spirit
Aquatic BreathWater Spirit
34Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
101
05Turn 5423 damage
Chatty Octopus
Dry inkChatty Octopus
36Water +2
The Companion of Spirits
HazardoThe Companion of Spirits
127
Medusine Thorn
Inflamed ToxinMedusine Thorn
115+18
The Companion of Spirits
Small WaveThe Companion of Spirits
145
06Turn 6514 damage
Chatty Octopus
Dry inkChatty Octopus
39Water +2
The Companion of Spirits
HazardoThe Companion of Spirits
156
Medusine Thorn
Inflamed ToxinMedusine Thorn
124+18
The Companion of Spirits
Small WaveThe Companion of Spirits
195
07Turn 7594 damage
Chatty Octopus
Dry inkChatty Octopus
42Water +2
The Companion of Spirits
HazardoThe Companion of Spirits
167
Medusine Thorn
Inflamed ToxinMedusine Thorn
134+18
The Companion of Spirits
Small WaveThe Companion of Spirits
251
08Turn 8389 damage
Chatty Octopus
Dry inkChatty Octopus
45Water +2
The Companion of Spirits
HazardoThe Companion of Spirits
200
Medusine Thorn
Inflamed ToxinMedusine Thorn
144+18
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.