Midrange Water · The Companion of Spirits

Four cards. A shared purpose.

AccessibleMidrangeWater
ATier85% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Water Spirit

Water · Common

  1. Aquatic BreathabilityKeep
  2. WaveabilityKeep
  3. Free slot
    Nothing worth buying

Deer of Mournful Colors

Nature · Rare

  1. Elemental DrainabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. toxKeep
Theoretical score11,313
Estimated elimination8 turns
Effective HP2,817
Healing484

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 8 turns.
  • 484 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -20% score, elimination in 10 turns against that profile.
  • No control recorded by the model.
  • Active generation concentrated on Water Spirit.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water axes.
  3. 03Simulated damage peak: turn 7.
  4. 04Estimated elimination: 8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Water Heart

Water Spirit

Start the game with the "Waterheart" passive

Recommended

Multi Start

Deer of Mournful Colors

Gain (+3) in each element.

Recommended

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Water Spirit feed the composition with bonuses. The main axes are Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 8 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 2,817 effective HP and 484 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1233 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
56+29
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
62+31
Water Spirit
Aquatic BreathWater Spirit
21Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
52
The Companion of Spirits
Small WaveThe Companion of Spirits
42
02Turn 2258 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
65+29
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
65+33
The Companion of Spirits
HazardoThe Companion of Spirits
57
Water Spirit
Aquatic BreathWater Spirit
24Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
47
See the rest of the planCollapse the plan+8 turns
03Turn 3313 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
75+29
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
69+34
The Companion of Spirits
HazardoThe Companion of Spirits
64
Water Spirit
Aquatic BreathWater Spirit
26Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
79
04Turn 4358 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
85+29
The Companion of Spirits
HazardoThe Companion of Spirits
85
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
72+36
Water Spirit
Aquatic BreathWater Spirit
29Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
87
05Turn 5422 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
95+29
The Companion of Spirits
HazardoThe Companion of Spirits
93
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
75+38
Water Spirit
Aquatic BreathWater Spirit
32Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
127
06Turn 6472 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
105+29
The Companion of Spirits
HazardoThe Companion of Spirits
118
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
79+39
The Companion of Spirits
Small WaveThe Companion of Spirits
135
Water Spirit
Aquatic BreathWater Spirit
35Water +1
07Turn 7547 damage
The Companion of Spirits
HazardoThe Companion of Spirits
142
Medusine Thorn
Inflamed ToxinMedusine Thorn
111+29
The Companion of Spirits
Small WaveThe Companion of Spirits
213
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
81+40
08Turn 8497 damage
The Companion of Spirits
HazardoThe Companion of Spirits
164
Medusine Thorn
Inflamed ToxinMedusine Thorn
115+29
The Companion of Spirits
Small WaveThe Companion of Spirits
218
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.