- Aquatic BreathabilityKeep
- WaveabilityKeep
- Free slotNothing worth buying
Ramp Water / Earth · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- LucksterabilityKeep
- Pay-torchabilityKeep
- toxKeep
- Elemental DrainabilityKeep
- toxKeep
- Free slotNothing worth buying
- Small WaveabilityKeep
- HazardoabilityKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+10.8%8 turns · strength
- Tank deck-14.1%12.4 turns · weakness
- Resists Fire-11.7%10 turns · weakness
- Resists Water-11%10.6 turns · weakness
- Resists Earth-11.7%10 turns · weakness
- Resists Nature-11.7%10 turns · weakness
- Resists Shadow-11.7%10 turns · weakness
- Resists Light-11.7%10 turns · weakness
Strengths
- 2 cards with active generation.
- Estimated elimination in 9 turns.
- 508 healing in the simulation.
Watch points
- Sensitive to Fire resistance: -12% score, elimination in 10 turns against that profile.
- Sensitive to Earth resistance: -12% score, elimination in 10 turns against that profile.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water / Earth axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Blazing Field
Water SpiritFire bonus (+7).
RecommendedCounter
AidanApplies "Revenge" to the enemy card if its HP are below 25%.
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedOne Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedWhy it works
Start the engine
Water Spirit, Aidan feed the composition with bonuses. The main axes are Water / Earth / Nature. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Deer of Mournful Colors have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 2,490 effective HP and 508 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1155 damage
02Turn 2186 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3268 damage
04Turn 4273 damage
05Turn 5312 damage
06Turn 6363 damage
07Turn 7401 damage
08Turn 8529 damage
09Turn 9488 damage
10Turn 10Simulation complete.
Simulation complete.