Pyrocock + Flesh-Melding Chimera

Pyrocock + Flesh-Melding Chimera (with Gabriel and Nature King) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Nature, estimated elimination in 9.3 turns; first Tox to aim for: Berserk on turn 2.

Advanced collectionElemental rampNature
CTier56.8% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Gabriel

Nature · Epic

  1. CocoonabilityDeck core
  2. CaterpillarabilityDeck core
  3. ButterflyabilityDeck core

Nature King

Nature · Epic

  1. Blade-NabilityDeck core
  2. Floral ChoiceabilityDeck core
  3. toxDeck core

Flesh-Melding Chimera

Water · Rare

  1. Arctic GallopabilityDeck core
  2. toxDeck core
  3. toxDeck core

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. Replace : ResetT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings355 Spamtons generated+9.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 63 SpamtonsBerserk
  2. T4Luck 4 · 130 Spamtonsskip
  3. T6Luck 6 · 201 Spamtonsskip
  4. T8Luck 8 · 276 Spamtonsskip
  5. T10Luck 10 · 355 Spamtonsskip
T2

Berserk

Pyrocock · Common

Replace : Reset

+9.4%

Expected value of a random purchase, before → after this plan: +1.3% → +0%

Avoid for this deck

Bomba · Shield · Brutal · Camouflage · Lucky · Shadowheart · Lightheart · Earthheart · Vanish · Erosion · Smoke · Immunity · Inversion · Shapeshifter · Mimicry · Mystery · Phoenix · Taunt · Reflection · Reset · Revenge · Punching Bag · Spamland · Temporality · Tenacity

Theoretical score11,124
Estimated elimination9.3 turns
Effective HP5,998
Healing788
Spamtons / turn30

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.4% · 10.6 turnsSecond +3.4% · 9.9 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.3 turns.
  • 788 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 12.4 turns.
  • Struggles against a deck resisting Fire: elimination in 10.3 turns.

How the game goes

  1. Turn 3: first bonuses (Gabriel).
  2. Turn 6: first big hit, Arctic Gallop (Flesh-Melding Chimera).
  3. Turn 9: damage peak (974).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Gabriel

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Focus

Nature King

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Critical

Flesh-Melding Chimera

Critical bonus (+10%).

Recommended

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Gabriel (+30 Nature); Nature King (+22 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 3.

Damage

Arctic Gallop (Flesh-Melding Chimera): 34% of the damage; Cry of the Perch (Pyrocock): 33% of the damage. 3,040 useful damage, opponent eliminated in 9.3 turns.

Survival

788 healing over the game, mostly from Flesh-Melding Chimera. 5,998 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 129 damage
Pyrocock
Cry of the PerchPyrocock
29 damage
02Turn 2172 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
142 damage+106
Pyrocock
Cry of the PerchPyrocock
30 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3130 damage
Gabriel
CocoonGabriel
31 damageNature +5
Nature King
Blade-NNature King
62 damage
Pyrocock
Cry of the PerchPyrocock
37 damage
04Turn 4220 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
182 damage+136
Pyrocock
Cry of the PerchPyrocock
38 damage
05Turn 554 damage
Nature King
Floral ChoiceNature King
Nature +11
Pyrocock
Cry of the PerchPyrocock
54 damage
06Turn 6879 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
Gabriel
CaterpillarGabriel
175 damageNature +10
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
377 damage+283
Nature King
Blade-NNature King
175 damage
Pyrocock
Cry of the PerchPyrocock
152 damage
07Turn 7154 damage
Pyrocock
Cry of the PerchPyrocock
154 damage
08Turn 8537 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
382 damage+287
Pyrocock
Cry of the PerchPyrocock
155 damage
09Turn 9783 damage
Gabriel
ButterflyGabriel
356 damageNature +15
Nature King
Blade-NNature King
236 damage
Pyrocock
Cry of the PerchPyrocock
191 damage
10Turn 10216 damage
Nature King
Floral ChoiceNature King
Nature +11
Pyrocock
Cry of the PerchPyrocock
216 damage