- Word-ChewabilityDeck core
- Replace : Punching BagT8to buy
- Replace : ShadowheartT4to buy
Aleera + Paguroniyx
Aleera + Paguroniyx (with Ameru and Cloudy Rodent) is the 3rd deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Midrange deck in Shadow and Light, estimated elimination in 7.3 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- BurrowabilityDeck core
- Venomous ShearsabilityDeck core
- toxReplaceable
- Smoky DreamabilityDeck core
- Replace : SmokeT2to buy
- toxReplaceable
- LightningabilityDeck core
- toxDeck core
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6skip
- T8Berserk
Berserk
Ameru · Common
Replace : Smoke
Berserk
Aleera, Nightmare-Eater · Rare
Replace : Shadowheart
Berserk
Aleera, Nightmare-Eater · Epic
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +0.8% → +0.5%
Avoid for this deck
Bomba · Fireheart · Natureheart · Earthheart · Eternity · Freeze · Inversion · Shapeshifter · Mimicry · Optimisation · Phoenix · Taunt · Revenge · Punching Bag · Spamland · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.7% · 7.9 turnsSecond +3.7% · 7.1 turns
- Fragile deck+10.3%5.6 turns · strength
- Tank deck-34%10.8 turns · weakness
- Resists Fire0%6.8 turns
- Resists Water0%6.8 turns
- Resists Earth0%6.8 turns
- Resists Nature0%6.8 turns
- Resists Shadow-30.7%10.4 turns · weakness
- Resists Light-1.3%6.9 turns
Strengths
- Eliminates the opponent in 7.3 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 10.4 turns.
- No healing.
- Only one generator: Ameru.
How the game goes
- Turn 3: first bonuses (Ameru).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,565).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedSoul Vitality
PaguroniyxWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedCavalry
AmeruIncreases the max HP of all other allied cards by (+100)
RecommendedL-Shield
Cloudy RodentShadow resistance (+25%) Light resistance (+25%)
RecommendedHow it wins
Generation
Ameru (+8 Light, +8 Water, +8 Shadow). First bonuses on turn 3.
Damage
Word-Chew (Aleera, Nightmare-Eater): 62% of the damage; Lightning (Cloudy Rodent): 26% of the damage. 2,920 useful damage, opponent eliminated in 7.3 turns.
Survival
No healing: with 5,463 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2339 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4867 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 61,564 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.