Commando Gerz + Aleera

Commando Gerz + Aleera (with Paguroniyx and Cloudy Rodent) is the 1st deck with an accessible collection in the SPAM 1.26 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Midrange deck in Shadow and Light, estimated elimination in 7.2 turns; first Tox to aim for: Berserk on turn 4.

AccessibleMidrangeShadowLight
ATier85.7% · Relative indexv1.26

By rank, with these talentsCeleste · LegendAGold · CrystalSBronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. Replace : CigarillosT8
    to buy
  2. Replace : Final DelightT4
    to buy
  3. toxReplaceable

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. Replace : Punching BagT6
    to buy
  3. toxReplaceable

Paguroniyx

Shadow · Common

  1. BurrowabilityDeck core
  2. Venomous ShearsabilityDeck core
  3. toxReplaceable

Cloudy Rodent

Light · Common

  1. LightningabilityDeck core
  2. toxDeck core
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings260 Spamtons generated+18.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 59 Spamtonsskip
  2. T4Luck 4 · 122 SpamtonsBerserk
  3. T6Luck 6 · 189 SpamtonsBerserk
  4. T8Luck 8 · 260 SpamtonsBerserk
T4

Berserk

Commando Gerz · Rare

Replace : Final Delight (ability)

+6.5%
T6

Berserk

Aleera, Nightmare-Eater · Common

Replace : Punching Bag

+5.3%
T8

Berserk

Commando Gerz · Epic

Replace : Cigarillos (ability)

+6.7%

Expected value of a random purchase, before → after this plan: +0.7% → +0.4%

Avoid for this deck

Bomba · Waterheart · Fireheart · Natureheart · Earthheart · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Punching Bag · Temporality · Tenacity

Theoretical score14,946
Estimated elimination7.2 turns
Effective HP6,417
Healing0
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.3% · 7.8 turnsSecond +3.3% · 6.9 turns

Strengths

  • Eliminates the opponent in 7.2 turns.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 9.1 turns.
  • No healing.
  • Only one generator: Commando Gerz.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
  3. Turn 6: damage peak (1,554).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Resilience

Aleera, Nightmare-Eater

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended

Soul Vitality

Paguroniyx

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

L-Shield

Cloudy Rodent

Shadow resistance (+25%) Light resistance (+25%)

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 2.

Damage

Word-Chew (Aleera, Nightmare-Eater): 78% of the damage; Lightning (Cloudy Rodent): 17% of the damage. 2,960 useful damage, opponent eliminated in 7.2 turns.

Survival

No healing: with 6,417 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2391 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
269 damage
Cloudy Rodent
LightningCloudy Rodent
74 damage
Paguroniyx
Venomous ShearsPaguroniyx
48 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3Abilities on cooldown.

Abilities on cooldown.

04Turn 4949 damage
Paguroniyx
BurrowPaguroniyx
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
685 damage
Cloudy Rodent
LightningCloudy Rodent
201 damage
Paguroniyx
Venomous ShearsPaguroniyx
63 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 61,555 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
1,133 damage
Cloudy Rodent
LightningCloudy Rodent
345 damage
Paguroniyx
Venomous ShearsPaguroniyx
77 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8705 damage
Paguroniyx
BurrowPaguroniyx
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
705 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.