- Replace : CigarillosT8to buy
- Replace : Final DelightT4to buy
- toxReplaceable
Commando Gerz + Aleera
Commando Gerz + Aleera (with Paguroniyx and Cloudy Rodent) is the 1st deck with an accessible collection in the SPAM 1.26 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Midrange deck in Shadow and Light, estimated elimination in 7.2 turns; first Tox to aim for: Berserk on turn 4.
By rank, with these talentsCeleste · LegendAGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Word-ChewabilityDeck core
- Replace : Punching BagT6to buy
- toxReplaceable
- BurrowabilityDeck core
- Venomous ShearsabilityDeck core
- toxReplaceable
- LightningabilityDeck core
- toxDeck core
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2skip
- T4Berserk
- T6Berserk
- T8Berserk
Berserk
Commando Gerz · Rare
Replace : Final Delight (ability)
Berserk
Aleera, Nightmare-Eater · Common
Replace : Punching Bag
Berserk
Commando Gerz · Epic
Replace : Cigarillos (ability)
Expected value of a random purchase, before → after this plan: +0.7% → +0.4%
Avoid for this deck
Bomba · Waterheart · Fireheart · Natureheart · Earthheart · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Punching Bag · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.3% · 7.8 turnsSecond +3.3% · 6.9 turns
- Fragile deck+9.6%5.7 turns · strength
- Tank deck-28.7%9.9 turns · weakness
- Resists Fire0%6.8 turns
- Resists Water0%6.8 turns
- Resists Earth0%6.8 turns
- Resists Nature0%6.8 turns
- Resists Shadow-19.5%9.1 turns · weakness
- Resists Light-2.9%7.2 turns
Strengths
- Eliminates the opponent in 7.2 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 9.1 turns.
- No healing.
- Only one generator: Commando Gerz.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,554).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedResilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedSoul Vitality
PaguroniyxWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedL-Shield
Cloudy RodentShadow resistance (+25%) Light resistance (+25%)
RecommendedHow it wins
Generation
Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 2.
Damage
Word-Chew (Aleera, Nightmare-Eater): 78% of the damage; Lightning (Cloudy Rodent): 17% of the damage. 2,960 useful damage, opponent eliminated in 7.2 turns.
Survival
No healing: with 6,417 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2391 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3Abilities on cooldown.
Abilities on cooldown.
04Turn 4949 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 61,555 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8705 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.