- CocoonabilityDeck core
- CaterpillarabilityDeck core
- Replace : ButterflyT2to buy
Sky Dragon + Nebular Aristocrat
Sky Dragon + Nebular Aristocrat (with Gabriel and Aleera) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and S at Bronze · Silver. Elemental ramp deck in Nature and Shadow, estimated elimination in 9.1 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT4to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Word-ChewabilityDeck core
- Replace : Punching BagT6to buy
- Replace : ShadowheartT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Phoenix
- T6Graveyard
- T8Natureheart
- T10skip
Berserk
Gabriel · Common
Replace : Butterfly (ability)
Phoenix
Nebular Aristocrat · Common
Graveyard
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Natureheart
Aleera, Nightmare-Eater · Epic
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +20.6% → +0%
Avoid for this deck
Waterheart · Fireheart · Earthheart · Shapeshifter · Optimisation · Reset · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.4% · 9 turnsSecond +4.4% · 8.1 turns
- Fragile deck+18.3%5.7 turns · strength
- Tank deck-41.5%11.4 turns · weakness
- Resists Fire0%7.6 turns
- Resists Water0%7.6 turns
- Resists Earth0%7.6 turns
- Resists Nature-38.8%10.7 turns · weakness
- Resists Shadow-16.2%9.1 turns · weakness
- Resists Light-17.7%9.3 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.1 turns.
- 474 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 10.7 turns.
- Struggles against a deck resisting Light: elimination in 9.3 turns.
How the game goes
- Turn 3: first bonuses (Gabriel).
- Turn 6: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 4: damage peak (1,092).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedResilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedHow it wins
Generation
Gabriel (+30 Nature); Sky Dragon (+16 Nature). First bonuses on turn 3.
Damage
Call of the Forest (Sky Dragon): 46% of the damage; Word-Chew (Aleera, Nightmare-Eater): 35% of the damage. 3,040 useful damage, opponent eliminated in 9.1 turns.
Survival
474 healing over the game. 4,594 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.