- Chirp-chirp-chirpabilityDeck core
- QuintetabilityDeck core
- Free slotT2to buy
Sky Dragon + Nebular Aristocrat
Sky Dragon + Nebular Aristocrat (with Hatchlings of Midas and Ameru) is the 22nd deck with an accessible collection in the SPAM 1.26 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Elemental ramp deck in Light and Nature, estimated elimination in 8.4 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT6to buy
- Smoky DreamabilityDeck core
- Replace : SmokeT8to buy
- Replace : GraveyardT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6Phoenix
- T8Graveyard
Graveyard
Hatchlings of Midas · Common
Graveyard
Ameru · Rare
Replace : Graveyard
Phoenix
Nebular Aristocrat · Rare
Graveyard
Ameru · Epic
Replace : Smoke
Expected value of a random purchase, before → after this plan: +4.5% → +0%
Avoid for this deck
AoE · Fireheart · Earthheart · Inversion · Shapeshifter · Mystery · Optimisation · Poison · Taunt · Revenge · Punching Bag · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4% · 8.9 turnsSecond +4% · 8.2 turns
- Fragile deck+0.5%8.1 turns
- Tank deck-25.4%10.4 turns · weakness
- Resists Fire0%8 turns
- Resists Water-2.3%8.2 turns
- Resists Earth0%8 turns
- Resists Nature-20.9%9.9 turns · weakness
- Resists Shadow-2.3%8.2 turns
- Resists Light-4.4%8.3 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.4 turns.
- 547 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 9.9 turns.
- Relies on Call of the Forest (Sky Dragon).
How the game goes
- Turn 2: first bonuses (Hatchlings of Midas).
- Turn 6: first big hit, Call of the Forest (Sky Dragon).
- Turn 8: damage peak (958).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Paradox
Hatchlings of MidasThis card's resistances are inverted: positive ones become negative, and vice versa.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedCorrosion
AmeruEach time this card is attacked, the attacker loses (-1%) in all its elemental resistances.
RecommendedHow it wins
Generation
Hatchlings of Midas (+9 Light); Ameru (+12 Light, +12 Water, +12 Shadow); Sky Dragon (+16 Nature). First bonuses on turn 2.
Damage
Call of the Forest (Sky Dragon): 61% of the damage; Dazzling Breath (Sky Dragon): 28% of the damage. 2,960 useful damage, opponent eliminated in 8.4 turns.
Survival
547 healing over the game, mostly from Hatchlings of Midas. 2,580 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 20 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4367 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6741 damage
07Turn 7692 damage
08Turn 8958 damage
10Turn 10Simulation complete.
Simulation complete.