Sky Dragon + Nebular Aristocrat

Sky Dragon + Nebular Aristocrat (with Hatchlings of Midas and Ameru) is the 22nd deck with an accessible collection in the SPAM 1.26 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Elemental ramp deck in Light and Nature, estimated elimination in 8.4 turns; first Tox to aim for: Graveyard on turn 2.

AccessibleElemental rampLightNature
CTier56% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Hatchlings of Midas

Light · Common

  1. Chirp-chirp-chirpabilityDeck core
  2. QuintetabilityDeck core
  3. Free slotT2
    to buy

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT6
    to buy

Ameru

Light · Rare

  1. Smoky DreamabilityDeck core
  2. Replace : SmokeT8
    to buy
  3. Replace : GraveyardT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings435 Spamtons generated+32.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 71 SpamtonsGraveyard
  2. T4Luck 4 · 146 SpamtonsGraveyard
  3. T6Luck 6 · 275 SpamtonsPhoenix
  4. T8Luck 8 · 400 SpamtonsGraveyard
T2

Graveyard

Hatchlings of Midas · Common

+3.8%
T4

Graveyard

Ameru · Rare

Replace : Graveyard

+4.9%
T6

Phoenix

Nebular Aristocrat · Rare

+15.7%
T8

Graveyard

Ameru · Epic

Replace : Smoke

+7.8%

Expected value of a random purchase, before → after this plan: +4.5% → +0%

Avoid for this deck

AoE · Fireheart · Earthheart · Inversion · Shapeshifter · Mystery · Optimisation · Poison · Taunt · Revenge · Punching Bag · Temporality

Theoretical score11,224
Estimated elimination8.4 turns
Effective HP2,580
Healing547
Spamtons / turn34

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4% · 8.9 turnsSecond +4% · 8.2 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.4 turns.
  • 547 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 9.9 turns.
  • Relies on Call of the Forest (Sky Dragon).

How the game goes

  1. Turn 2: first bonuses (Hatchlings of Midas).
  2. Turn 6: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 8: damage peak (958).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Paradox

Hatchlings of Midas

This card's resistances are inverted: positive ones become negative, and vice versa.

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Corrosion

Ameru

Each time this card is attacked, the attacker loses (-1%) in all its elemental resistances.

Recommended
Adapt in the workshop

How it wins

Generation

Hatchlings of Midas (+9 Light); Ameru (+12 Light, +12 Water, +12 Shadow); Sky Dragon (+16 Nature). First bonuses on turn 2.

Damage

Call of the Forest (Sky Dragon): 61% of the damage; Dazzling Breath (Sky Dragon): 28% of the damage. 2,960 useful damage, opponent eliminated in 8.4 turns.

Survival

547 healing over the game, mostly from Hatchlings of Midas. 2,580 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 20 damage
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+53Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Hatchlings of Midas
QuintetHatchlings of Midas
See the rest of the planCollapse the plan+8 turns
03Turn 363 damage
Ameru
Smoky DreamAmeru
63 damageLight +4 · Water +4 · Shadow +4
04Turn 4367 damage
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+81Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Hatchlings of Midas
QuintetHatchlings of Midas
Sky Dragon
Call of the ForestSky Dragon
251 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
116 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6741 damage
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+105Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Hatchlings of Midas
QuintetHatchlings of Midas
Sky Dragon
Call of the ForestSky Dragon
457 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
181 damage
Ameru
Smoky DreamAmeru
103 damageLight +4 · Water +4 · Shadow +4
07Turn 7692 damage
Sky Dragon
Call of the ForestSky Dragon
461 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
231 damage
08Turn 8958 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Sky Dragon
Call of the ForestSky Dragon
649 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
309 damage
09Turn 9174 damage
Ameru
Smoky DreamAmeru
174 damageLight +4 · Water +4 · Shadow +4
10Turn 10Simulation complete.

Simulation complete.