- Word-ChewabilityDeck core
- Replace : Punching BagT8to buy
- toxReplaceable
Moxilys + Aleera
Moxilys + Aleera (with Ephial and Cloudy Rodent) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier A at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow, estimated elimination in 7.4 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT2to buy
- LightningabilityDeck core
- toxDeck core
- toxReplaceable
- DoubleshadowabilityDeck core
- Replace : RegenairT4to buy
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6Vitalheart
- T8Berserk
Berserk
Ephial · Common
Replace : Reset
Berserk
Moxilys, the Humming One · Rare
Replace : Regenair (ability)
Vitalheart
Moxilys, the Humming One · Rare
Berserk
Aleera, Nightmare-Eater · Epic
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +1.4% → +0.3%
Avoid for this deck
Taunt
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.6% · 8.2 turnsSecond +1.6% · 7.4 turns
- Fragile deck+7.3%6.2 turns · strength
- Tank deck-27.6%10.6 turns · weakness
- Resists Fire0%7 turns
- Resists Water0%7 turns
- Resists Earth0%7 turns
- Resists Nature0%7 turns
- Resists Shadow-20.6%9.9 turns · weakness
- Resists Light-10.3%8.1 turns · weakness
Strengths
- Eliminates the opponent in 7.4 turns.
- 540 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 9.9 turns.
- Struggles against a deck resisting Light: elimination in 8.1 turns.
- Only one generator: Moxilys, the Humming One.
How the game goes
- Turn 2: first bonuses (Moxilys, the Humming One).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,266).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedCavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedEvolution
Cloudy RodentIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedLife-8
Moxilys, the Humming OneThe card's HP and max HP are doubled at the start of turn 8
RecommendedHow it wins
Generation
Moxilys, the Humming One (+6 Shadow). First bonuses on turn 2.
Damage
Word-Chew (Aleera, Nightmare-Eater): 76% of the damage; Lightning (Cloudy Rodent): 13% of the damage. 2,920 useful damage, opponent eliminated in 7.4 turns.
Survival
540 healing over the game, mostly from Moxilys, the Humming One and Ephial. 6,121 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2363 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4923 damage
06Turn 61,266 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.