Verdant Fruit Cruncher + Regent of the Abysses

Verdant Fruit Cruncher + Regent of the Abysses (with Earth King and Armadillo Warrior) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth, estimated elimination in 7.5 turns; first Tox to aim for: Ancient Healing on turn 2.

Advanced collectionElemental rampEarth
DTier40.6% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Regent of the Abysses

Earth · Epic

  1. QuakecryabilityDeck core
  2. Replace : EngulfmentT6
    to buy
  3. toxDeck core

Earth King

Earth · Epic

  1. Blade-TabilityDeck core
  2. Earthly ChoiceabilityDeck core
  3. toxDeck core

Armadillo Warrior

Earth · Rare

  1. SandstormabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Verdant Fruit Cruncher

Earth · Common

  1. TorrentabilityDeck core
  2. toxReplaceable
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings316 Spamtons generated+38% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 73 SpamtonsAncient Healing
  2. T4Luck 4 · 150 SpamtonsPoison
  3. T6Luck 6 · 231 SpamtonsEarthheart
  4. T8Luck 8 · 316 Spamtonsskip
T2

Ancient Healing

Verdant Fruit Cruncher · Common

+7.8%
T4

Poison

Armadillo Warrior · Common

+11.1%
T6

Earthheart

Regent of the Abysses · Rare

Replace : Engulfment (ability)

+19.1%

Expected value of a random purchase, before → after this plan: +3.8% → +0%

Avoid for this deck

Bomba · Waterheart · Fireheart · Lightheart · Natureheart · Eternity · Freeze · Inversion · Shapeshifter · Phoenix · Revenge · Temporality · Tenacity · Avenger

Theoretical score9,057
Estimated elimination7.5 turns
Effective HP3,309
Healing846
Spamtons / turn35

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +2% · 10.8 turnsSecond -2% · 11.3 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.5 turns.
  • 846 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 12.7 turns.
  • Struggles against a deck resisting Shadow: elimination in 10.9 turns.

How the game goes

  1. Turn 2: first bonuses (Regent of the Abysses).
  2. Turn 3: first big hit, Sandstorm (Armadillo Warrior).
  3. Turn 6: damage peak (675).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Regent of the Abysses

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Ultimate Reset

Earth King

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Vital Surge

Armadillo Warrior

At the start of the turn, if this card’s HP are below 10%, it fully restores its HP.

Recommended

Epic AOE

Verdant Fruit Cruncher

Start the game with the "AoE" passive.

Recommended
Adapt in the workshop

How it wins

Generation

Regent of the Abysses (+12 Earth, +12 Shadow); Earth King (+11 Earth). First bonuses on turn 2.

Damage

Torrent (Verdant Fruit Cruncher): 37% of the damage; Sandstorm (Armadillo Warrior): 36% of the damage. 3,040 useful damage, opponent eliminated in 7.5 turns.

Survival

846 healing over the game. 3,309 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1124 damage
Armadillo Warrior
SandstormArmadillo Warrior
64 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
60 damage
02Turn 2231 damage
Regent of the Abysses
QuakecryRegent of the Abysses
55 damageEarth +3 · Shadow +3
Armadillo Warrior
SandstormArmadillo Warrior
94 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
82 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3263 damage
Armadillo Warrior
SandstormArmadillo Warrior
106 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
91 damage
Earth King
Blade-TEarth King
66 damage
04Turn 4277 damage
Regent of the Abysses
QuakecryRegent of the Abysses
82 damageEarth +3 · Shadow +3
Armadillo Warrior
SandstormArmadillo Warrior
102 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
93 damage
05Turn 5305 damage
Earth King
Earthly ChoiceEarth King
Earth +11
Armadillo Warrior
SandstormArmadillo Warrior
161 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
144 damage
06Turn 6621 damage
Regent of the Abysses
QuakecryRegent of the Abysses
125 damageEarth +3 · Shadow +3
Armadillo Warrior
SandstormArmadillo Warrior
190 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
162 damage
Earth King
Blade-TEarth King
144 damage
07Turn 7266 damage
Armadillo Warrior
SandstormArmadillo Warrior
134 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
132 damage
08Turn 8286 damage
Regent of the Abysses
QuakecryRegent of the Abysses
182 damageEarth +3 · Shadow +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
104 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.