- QuakecryabilityDeck core
- Replace : EngulfmentT4to buy
- toxReplaceable
Verdant Fruit Cruncher + Regent of the Abysses
Verdant Fruit Cruncher + Regent of the Abysses (with Earth King and Rob the Adventurer) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth, estimated elimination in 9.3 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Blade-TabilityDeck core
- Earthly ChoiceabilityDeck core
- toxDeck core
- TorrentabilityDeck core
- Replace : EarthheartT8to buy
- Free slotT2to buy
- AdventureabilityDeck core
- Replace : ShadowheartT6to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Earthheart
- T6Berserk
- T8Earthheart
- T10skip
Poison
Verdant Fruit Cruncher · Common
Earthheart
Regent of the Abysses · Rare
Replace : Engulfment (ability)
Berserk
Rob the Adventurer · Rare
Replace : Shadowheart
Earthheart
Verdant Fruit Cruncher · Epic
Replace : Earthheart
Expected value of a random purchase, before → after this plan: +2.9% → +0.1%
Avoid for this deck
Waterheart · Fireheart · Lightheart · Natureheart · Inversion · Shapeshifter · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +4.6% · 10.5 turnsSecond -4.6% · 11.5 turns
- Fragile deck+24%8.6 turns · strength
- Tank deck-45.9%14.1 turns · weakness
- Resists Fire0%10.5 turns
- Resists Water0%10.5 turns
- Resists Earth-43.9%13.5 turns · weakness
- Resists Nature0%10.5 turns
- Resists Shadow-1.2%10.6 turns
- Resists Light0%10.5 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.3 turns.
- 360 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 13.5 turns.
- Relies on Torrent (Verdant Fruit Cruncher).
How the game goes
- Turn 2: first bonuses (Regent of the Abysses).
- Turn 4: first big hit, Torrent (Verdant Fruit Cruncher).
- Turn 6: damage peak (614).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Focus
Regent of the AbyssesAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedFocus
Earth KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedEpic AOE
Verdant Fruit CruncherStart the game with the "AoE" passive.
RecommendedDoomed Hour
Rob the AdventurerApplies Eternity to all enemy cards when this card is killed.
RecommendedHow it wins
Generation
Regent of the Abysses (+12 Earth, +12 Shadow); Earth King (+22 Earth). First bonuses on turn 2.
Damage
Torrent (Verdant Fruit Cruncher): 73% of the damage; Blade-T (Earth King): 14% of the damage. 2,960 useful damage, opponent eliminated in 9.3 turns.
Survival
360 healing over the game. 3,435 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.