Verdant Fruit Cruncher + Regent of the Abysses

Verdant Fruit Cruncher + Regent of the Abysses (with Earth King and Rob the Adventurer) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth, estimated elimination in 9.3 turns; first Tox to aim for: Poison on turn 2.

Advanced collectionElemental rampEarth
DTier35.1% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Regent of the Abysses

Earth · Epic

  1. QuakecryabilityDeck core
  2. Replace : EngulfmentT4
    to buy
  3. toxReplaceable

Earth King

Earth · Epic

  1. Blade-TabilityDeck core
  2. Earthly ChoiceabilityDeck core
  3. toxDeck core

Verdant Fruit Cruncher

Earth · Common

  1. TorrentabilityDeck core
  2. Replace : EarthheartT8
    to buy
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT6
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings429 Spamtons generated+76.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 75 SpamtonsPoison
  2. T4Luck 4 · 154 SpamtonsEarthheart
  3. T6Luck 6 · 287 SpamtonsBerserk
  4. T8Luck 8 · 356 SpamtonsEarthheart
  5. T10Luck 10 · 429 Spamtonsskip
T2

Poison

Verdant Fruit Cruncher · Common

+20.1%
T4

Earthheart

Regent of the Abysses · Rare

Replace : Engulfment (ability)

+23.3%
T6

Berserk

Rob the Adventurer · Rare

Replace : Shadowheart

+13.8%
T8

Earthheart

Verdant Fruit Cruncher · Epic

Replace : Earthheart

+19.7%

Expected value of a random purchase, before → after this plan: +2.9% → +0.1%

Avoid for this deck

Waterheart · Fireheart · Lightheart · Natureheart · Inversion · Shapeshifter · Revenge · Temporality · Tenacity

Theoretical score8,611
Estimated elimination9.3 turns
Effective HP3,435
Healing360
Spamtons / turn36

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +4.6% · 10.5 turnsSecond -4.6% · 11.5 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.3 turns.
  • 360 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 13.5 turns.
  • Relies on Torrent (Verdant Fruit Cruncher).

How the game goes

  1. Turn 2: first bonuses (Regent of the Abysses).
  2. Turn 4: first big hit, Torrent (Verdant Fruit Cruncher).
  3. Turn 6: damage peak (614).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Focus

Regent of the Abysses

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Focus

Earth King

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Epic AOE

Verdant Fruit Cruncher

Start the game with the "AoE" passive.

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended
Adapt in the workshop

How it wins

Generation

Regent of the Abysses (+12 Earth, +12 Shadow); Earth King (+22 Earth). First bonuses on turn 2.

Damage

Torrent (Verdant Fruit Cruncher): 73% of the damage; Blade-T (Earth King): 14% of the damage. 2,960 useful damage, opponent eliminated in 9.3 turns.

Survival

360 healing over the game. 3,435 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 169 damage
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
69 damage
02Turn 2169 damage
Rob the Adventurer
AdventureRob the Adventurer
Regent of the Abysses
QuakecryRegent of the Abysses
61 damageEarth +3 · Shadow +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
108 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3206 damage
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
130 damage
Earth King
Blade-TEarth King
76 damage
04Turn 4259 damage
Rob the Adventurer
AdventureRob the Adventurer
Regent of the Abysses
QuakecryRegent of the Abysses
84 damageEarth +3 · Shadow +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
175 damage
05Turn 5283 damage
Earth King
Earthly ChoiceEarth King
Earth +11
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
283 damage
06Turn 6614 damage
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
322 damage
Regent of the Abysses
QuakecryRegent of the Abysses
128 damageEarth +3 · Shadow +3
Earth King
Blade-TEarth King
164 damage
07Turn 7299 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
299 damage
08Turn 8465 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
313 damage
Regent of the Abysses
QuakecryRegent of the Abysses
152 damageEarth +3 · Shadow +3
09Turn 9552 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
350 damage
Earth King
Blade-TEarth King
202 damage
10Turn 10240 damage
Earth King
Earthly ChoiceEarth King
Earth +11
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
240 damage