Verdant Fruit Cruncher + Golden Boar

Verdant Fruit Cruncher + Golden Boar (with Commando Gerz and Regent of the Abysses) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (36th of 40); with these talents it is D at Gold · Crystal. Elemental ramp deck in Earth, estimated elimination in 10.3 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateElemental rampEarth
CTier53.1% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT10
    to buy

Golden Boar

Earth · Common

  1. Earth ShakerabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Regent of the Abysses

Earth · Epic

  1. QuakecryabilityDeck core
  2. Replace : EngulfmentT4
    to buy
  3. toxReplaceable

Verdant Fruit Cruncher

Earth · Common

  1. TorrentabilityDeck core
  2. Replace : EarthheartT8
    to buy
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings359 Spamtons generated+71.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 57 SpamtonsGraveyard
  2. T4Luck 4 · 168 SpamtonsEarthheart
  3. T6Luck 6 · 211 SpamtonsVampirism
  4. T8Luck 8 · 258 SpamtonsEarthheart
  5. T10Luck 10 · 359 SpamtonsBerserk
T2

Graveyard

Golden Boar · Common

+8.7%
T4

Earthheart

Regent of the Abysses · Rare

Replace : Engulfment (ability)

+9.7%
T6

Vampirism

Verdant Fruit Cruncher · Rare

+21.7%
T8

Earthheart

Verdant Fruit Cruncher · Epic

Replace : Earthheart

+21.9%
T10

Berserk

Commando Gerz · Epic

Replace : Berserk

+9.8%

Expected value of a random purchase, before → after this plan: +2.7% → +0%

Avoid for this deck

Waterheart · Fireheart · Lightheart · Natureheart · Inversion · Shapeshifter · Optimisation · Reset · Temporality · Avenger

Theoretical score10,395
Estimated elimination10.3 turns
Effective HP7,262
Healing310
Spamtons / turn27

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +1.2% · 11.8 turnsSecond -1.2% · 12.2 turns

Strengths

  • 3 cards generate bonuses.
  • 310 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 16.2 turns.
  • Struggles against a deck resisting Shadow: elimination in 12.5 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Soul Vitality

Golden Boar

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

One Man Army

Regent of the Abysses

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended

Epic AOE

Verdant Fruit Cruncher

Start the game with the "AoE" passive.

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth); Regent of the Abysses (+15 Earth, +15 Shadow). First bonuses on turn 2.

Damage

Final Delight (Commando Gerz): 29% of the damage; Earth Shaker (Golden Boar): 27% of the damage. 2,835 useful damage, no elimination within 10 turns (estimated around turn 10).

Survival

310 healing over the game. 7,262 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 173 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
73 damage
02Turn 2274 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
83 damageEarth +2
Regent of the Abysses
QuakecryRegent of the Abysses
58 damageEarth +3 · Shadow +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
133 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3142 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
142 damage
04Turn 4418 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
133 damageEarth +2
Regent of the Abysses
QuakecryRegent of the Abysses
83 damageEarth +3 · Shadow +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
202 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6362 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
184 damageEarth +2
Regent of the Abysses
QuakecryRegent of the Abysses
178 damageEarth +3 · Shadow +3
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8453 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
234 damageEarth +2
Regent of the Abysses
QuakecryRegent of the Abysses
219 damageEarth +3 · Shadow +3
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 101,624 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
978 damage
Golden Boar
Earth ShakerGolden Boar
285 damageEarth +2
Regent of the Abysses
QuakecryRegent of the Abysses
361 damageEarth +3 · Shadow +3