Ramp Earth / Fire · Verdant Fruit Cruncher

Four cards. A shared purpose.

IntermediateElemental rampEarthFire
BTier72% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityReplaceable
  2. Replace : Final DelightT2
    to buy
  3. toxKeep

Verdant Fruit Cruncher

Earth · Common

  1. TorrentabilityKeep
  2. Replace : EarthheartT6
    to buy
  3. Free slotT4
    to buy

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxReplaceable
  3. Free slot
    to buy

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. EmberguardabilityReplaceable
  3. Free slotT8
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings197 Spamtons generated+36.5% Plan potential
T2

Graveyard

Commando Gerz · Common

Replace : Final Delight (ability)

+11.4%
T4

Berserk

Verdant Fruit Cruncher · Rare

+11.2%
T6

Multiplier

Verdant Fruit Cruncher · Rare

Replace : Earthheart

+11.2%
T8

Stun

Prisoner of the Machine · Legendary

+2.7%

Expected value of a random purchase, before → after this plan: +2.2% → +0%

Avoid for this deck

Brutal · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Poison · Revenge · Punching Bag · Temporality

Theoretical score10,422
Estimated elimination9 turns
Effective HP5,181
Healing-586

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 9 turns.

Watch points

  • Sensitive to Fire resistance: -11% score, elimination in 10 turns against that profile.
  • Sensitive to Earth resistance: -11% score, elimination in 10 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Earth / Fire axes.
  3. 03Simulated damage peak: turn 7.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended

Epic AOE

Verdant Fruit Cruncher

Start the game with the "AoE" passive.

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Commando Gerz, Verdant Fruit Cruncher, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Earth / Fire / Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Verdant Fruit Cruncher + Prisoner of the Machine have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine provide support or control tools. The model estimates 5,181 effective HP and -586 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1118 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
103
Prisoner of the Machine
ExplosionPrisoner of the Machine
15
02Turn 2194 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
155
Prisoner of the Machine
ExplosionPrisoner of the Machine
39
See the rest of the planCollapse the plan+8 turns
03Turn 3255 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
185
Prisoner of the Machine
ExplosionPrisoner of the Machine
70
04Turn 4348 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
236
Prisoner of the Machine
ExplosionPrisoner of the Machine
112
05Turn 5430 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
266
Prisoner of the Machine
ExplosionPrisoner of the Machine
164
06Turn 6495 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Prisoner of the Machine
EmberguardPrisoner of the Machine
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
295
Prisoner of the Machine
ExplosionPrisoner of the Machine
200
07Turn 7546 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
303
Prisoner of the Machine
ExplosionPrisoner of the Machine
243
08Turn 8417 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
128
Prisoner of the Machine
ExplosionPrisoner of the Machine
289
09Turn 9131 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
131
10Turn 10Simulation complete.

Simulation complete.