- EarthcleaveabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
Verdant Fruit Cruncher + Earth King
Verdant Fruit Cruncher + Earth King (with Snow Warrior and Protector of Ruins) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D in all three ranks. Midrange deck in Earth, estimated elimination in 11.9 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Blade-TabilityDeck core
- Earthly ChoiceabilityDeck core
- toxDeck core
- Roly-PolyabilityDeck core
- Free slotT6to buy
- Free slotT8to buy
- TorrentabilityDeck core
- toxReplaceable
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Earthheart
- T6Berserk
- T8Earthheart
- T10skip
Poison
Verdant Fruit Cruncher · Common
Earthheart
Snow Warrior · Rare
Berserk
Protector of Ruins · Rare
Earthheart
Protector of Ruins · Epic
Expected value of a random purchase, before → after this plan: +20.8% → +0%
Avoid for this deck
Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Shapeshifter · Taunt · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +4.5% · 13.3 turnsSecond -4.5% · 14.6 turns
- Fragile deck+62.9%9.9 turns · strength
- Tank deck-21.9%17.9 turns · weakness
- Resists Fire0%13.4 turns
- Resists Water0%13.4 turns
- Resists Earth-22%17.9 turns · weakness
- Resists Nature0%13.4 turns
- Resists Shadow0%13.4 turns
- Resists Light0%13.4 turns
Strengths
- 2 cards generate bonuses.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 17.9 turns.
- No healing.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 3: first bonuses (Snow Warrior).
- Turn 5: first big hit, Torrent (Verdant Fruit Cruncher).
- Turn 6: damage peak (610).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Vital Chance
Snow WarriorThis card has a 10% chance to heal instead of taking damage when attacked.
RecommendedFocus
Earth KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedF/W-Shield
Protector of RuinsFire resistance (+25%) Water resistance (+25%)
RecommendedEpic AOE
Verdant Fruit CruncherStart the game with the "AoE" passive.
RecommendedHow it wins
Generation
Snow Warrior (+6 everywhere); Earth King (+22 Earth). First bonuses on turn 3.
Damage
Roly-Poly (Protector of Ruins): 43% of the damage; Torrent (Verdant Fruit Cruncher): 35% of the damage. 2,456 useful damage, no elimination within 10 turns (estimated around turn 12).
Survival
No healing: with 3,356 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.