Commando Gerz + Verdant Fruit Cruncher

Commando Gerz + Verdant Fruit Cruncher (with Snow Warrior and Rob the Adventurer) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 9.6 turns; first Tox to aim for: Poison on turn 2.

AccessibleElemental rampEarthLight
DTier46.9% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT10
    to buy

Snow Warrior

Earth · Common

  1. EarthcleaveabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT4
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT6
    to buy
  3. Replace : EarthheartT8
    to buy

Verdant Fruit Cruncher

Earth · Common

  1. TorrentabilityDeck core
  2. toxReplaceable
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings436 Spamtons generated+64.7% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 65 SpamtonsPoison
  2. T4Luck 4 · 184 SpamtonsEarthheart
  3. T6Luck 6 · 239 SpamtonsBerserk
  4. T8Luck 8 · 348 SpamtonsEarthheart
  5. T10Luck 10 · 436 SpamtonsBerserk
T2

Poison

Verdant Fruit Cruncher · Common

+14%
T4

Earthheart

Snow Warrior · Rare

+14.8%
T6

Berserk

Rob the Adventurer · Rare

Replace : Shadowheart

+8.9%
T8

Earthheart

Rob the Adventurer · Epic

Replace : Earthheart

+21.7%
T10

Berserk

Commando Gerz · Epic

Replace : Berserk

+5.3%

Expected value of a random purchase, before → after this plan: +3.1% → +0%

Avoid for this deck

Waterheart · Shadowheart · Fireheart · Natureheart · Inversion · Shapeshifter · Temporality · Avenger

Theoretical score10,094
Estimated elimination9.6 turns
Effective HP4,753
Healing0
Spamtons / turn31

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +1.6% · 9.9 turnsSecond -1.6% · 9.9 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.6 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 11.7 turns.
  • No healing.
  • Relies on Torrent (Verdant Fruit Cruncher).

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Brutal

Snow Warrior

Start the game with the "Brutal" passive

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Epic AOE

Verdant Fruit Cruncher

Start the game with the "AoE" passive.

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Snow Warrior (+6 everywhere). First bonuses on turn 2.

Damage

Torrent (Verdant Fruit Cruncher): 61% of the damage; Final Delight (Commando Gerz): 28% of the damage. 2,960 useful damage, opponent eliminated in 9.6 turns.

Survival

No healing: with 4,753 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 181 damage
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
81 damage
02Turn 2120 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
120 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3316 damage
Snow Warrior
MultiboostSnow Warrior
All +3
Rob the Adventurer
AdventureRob the Adventurer
Snow Warrior
EarthcleaveSnow Warrior
149 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
167 damage
04Turn 4221 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Rob the Adventurer
AdventureRob the Adventurer
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
221 damage
05Turn 5239 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
239 damage
06Turn 6555 damage
Snow Warrior
MultiboostSnow Warrior
All +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Snow Warrior
EarthcleaveSnow Warrior
251 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
304 damage
07Turn 7321 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
321 damage
08Turn 8295 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
295 damage
09Turn 9309 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
309 damage
10Turn 10943 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
943 damage