- SandstormabilityDeck core
- toxDeck core
- Free slotT4to buy
Verdant Fruit Cruncher + Master Amphibian
Verdant Fruit Cruncher + Master Amphibian (with Armadillo Warrior and Astry) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier D in all three ranks. Elemental ramp deck in Earth and Water, estimated elimination in 7.6 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Miasmas of WisdomabilityDeck core
- Replace : ErosionT2to buy
- Free slotT6to buy
- Misunderstood GeniusabilityDeck core
- Replace : ChiaroscuroT8to buy
- Free slotto buy
- TorrentabilityDeck core
- toxReplaceable
- Free slotto buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Earthheart
- T6Berserk
- T8Earthheart
Poison
Master Amphibian · Common
Replace : Erosion
Earthheart
Armadillo Warrior · Rare
Berserk
Master Amphibian · Rare
Earthheart
Astry · Epic
Replace : Chiaroscuro (ability)
Expected value of a random purchase, before → after this plan: +6.2% → +0.8%
Avoid for this deck
Fireheart · Natureheart · Shapeshifter · Reset · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.4% · 10.6 turnsSecond -3.4% · 11.6 turns
- Fragile deck+65.1%8.2 turns · strength
- Tank deck-28.6%14.7 turns · weakness
- Resists Fire0%10.6 turns
- Resists Water-2.4%11 turns
- Resists Earth-14.4%12.3 turns · weakness
- Resists Nature0%10.6 turns
- Resists Shadow-0.8%10.8 turns
- Resists Light0%10.6 turns
Strengths
- Eliminates the opponent in 7.6 turns.
- 667 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 12.3 turns.
- Only one generator: Astry.
How the game goes
- Turn 4: first bonuses (Astry).
- Turn 1: first big hit, Miasmas of Wisdom (Master Amphibian).
- Turn 3: damage peak (529).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Vital Surge
Armadillo WarriorAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+10%).
RecommendedReckless
AstryAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedEpic AOE
Verdant Fruit CruncherStart the game with the "AoE" passive.
RecommendedHow it wins
Generation
Astry (+80 random). First bonuses on turn 4.
Damage
Miasmas of Wisdom (Master Amphibian): 36% of the damage; Sandstorm (Armadillo Warrior): 33% of the damage. 3,040 useful damage, opponent eliminated in 7.6 turns.
Survival
667 healing over the game, mostly from Astry. 3,361 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1226 damage
02Turn 2244 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3291 damage
04Turn 4315 damage
05Turn 5335 damage
06Turn 6397 damage
07Turn 7263 damage
08Turn 8122 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.