Commando Gerz + Verdant Fruit Cruncher

Commando Gerz + Verdant Fruit Cruncher (with Golden Boar and Godlur) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 11.8 turns; first Tox to aim for: Earthheart on turn 2.

AccessibleElemental rampEarthLight
DTier45.3% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Golden Boar

Earth · Common

  1. Earth ShakerabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Verdant Fruit Cruncher

Earth · Common

  1. TorrentabilityDeck core
  2. toxReplaceable
  3. Free slotT6
    to buy

Godlur

Earth · Common

  1. Golem StrikeabilityDeck core
  2. Replace : TenacityT4
    to buy
  3. Replace : Ancient HealingT8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings355 Spamtons generated+64.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 59 SpamtonsEarthheart
  2. T4Luck 4 · 172 SpamtonsPhoenix
  3. T6Luck 6 · 217 SpamtonsReflection
  4. T8Luck 8 · 316 SpamtonsEarthheart
  5. T10Luck 10 · 355 Spamtonsskip
T2

Earthheart

Golden Boar · Common

+15.5%
T4

Phoenix

Godlur · Rare

Replace : Tenacity

+10.5%
T6

Reflection

Verdant Fruit Cruncher · Rare

+13.9%
T8

Earthheart

Godlur · Epic

Replace : Ancient Healing

+24.5%

Expected value of a random purchase, before → after this plan: +13.1% → +0.1%

Avoid for this deck

Waterheart · Shadowheart · Fireheart · Natureheart · Shapeshifter · Reset · Temporality · Tenacity · Avenger

Theoretical score9,049
Estimated elimination11.8 turns
Effective HP6,330
Healing224
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +2.2% · 12 turnsSecond -2.2% · 12.7 turns

Strengths

  • 2 cards generate bonuses.
  • 224 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 15 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Soul Vitality

Golden Boar

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Epic AOE

Verdant Fruit Cruncher

Start the game with the "AoE" passive.

Recommended

Piercing

Godlur

All your cards' critical and accuracy increase by (+1%) per turn

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth). First bonuses on turn 2.

Damage

Final Delight (Commando Gerz): 35% of the damage; Earth Shaker (Golden Boar): 31% of the damage. 2,478 useful damage, no elimination within 10 turns (estimated around turn 12).

Survival

224 healing over the game. 6,330 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 174 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
74 damage
02Turn 2256 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
84 damageEarth +2
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
116 damage
Godlur
Golem StrikeGodlur
56 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3128 damage
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
128 damage
04Turn 4380 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
124 damageEarth +2
Verdant Fruit Cruncher
TorrentVerdant Fruit Cruncher
171 damage
Godlur
Golem StrikeGodlur
85 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6282 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
166 damageEarth +2
Godlur
Golem StrikeGodlur
116 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8359 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
208 damageEarth +2
Godlur
Golem StrikeGodlur
151 damage
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 101,175 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
922 damage
Golden Boar
Earth ShakerGolden Boar
253 damageEarth +2