- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT10to buy
Commando Gerz + Verdant Fruit Cruncher
Commando Gerz + Verdant Fruit Cruncher (with Golden Boar and Thorn of Love) is the 20th deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier C); with these talents it is A at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 9.5 turns; first Tox to aim for: Vampirism on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Earth ShakerabilityDeck core
- Replace : Punching BagT6to buy
- Free slotT4to buy
- WisdomabilityDeck core
- toxReplaceable
- Free slotT8to buy
- TorrentabilityDeck core
- toxReplaceable
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Vampirism
- T4Earthheart
- T6Multiplier
- T8Earthheart
- T10Berserk
Vampirism
Verdant Fruit Cruncher · Common
Earthheart
Golden Boar · Rare
Multiplier
Golden Boar · Rare
Replace : Punching Bag
Earthheart
Thorn of Love · Epic
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +2.2% → +0%
Avoid for this deck
Waterheart · Shadowheart · Fireheart · Natureheart · Shapeshifter · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.8% · 10.2 turnsSecond -2.8% · 10.6 turns
- Fragile deck+17.1%8.4 turns · strength
- Tank deck-36.4%14.1 turns · weakness
- Resists Fire0%9.7 turns
- Resists Water0%9.7 turns
- Resists Earth-29.5%13.2 turns · weakness
- Resists Nature0%9.7 turns
- Resists Shadow0%9.7 turns
- Resists Light-0.2%9.7 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.5 turns.
Weak spots
- Struggles against a deck resisting Earth: elimination in 13.2 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedEpic AOE
Verdant Fruit CruncherStart the game with the "AoE" passive.
RecommendedHow it wins
Generation
Thorn of Love (+8 Earth, +8 Nature, +8 Light); Commando Gerz (+15 Earth, +15 Light); Golden Boar (+8 Earth). First bonuses on turn 1.
Damage
Final Delight (Commando Gerz): 38% of the damage; Torrent (Verdant Fruit Cruncher): 38% of the damage. 2,920 useful damage, opponent eliminated in 9.5 turns.
Survival
No healing: with 6,890 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 187 damage
02Turn 2245 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3167 damage
04Turn 4388 damage
06Turn 6475 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8250 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.