- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Golden Boar
Commando Gerz + Golden Boar (with Earth King and Godlur) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C in all three ranks. Elemental ramp deck in Earth and Light, estimated elimination in 10.4 turns; first Tox to aim for: Earthheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Earth ShakerabilityDeck core
- Replace : Punching BagT8to buy
- Free slotT2to buy
- Blade-TabilityDeck core
- Earthly ChoiceabilityDeck core
- Replace : Punching BagT10to buy
- Golem StrikeabilityDeck core
- Replace : TenacityT4to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Earthheart
- T4Lightheart
- T6skip
- T8Heart Resistance
- T10Heart Resistance
Earthheart
Golden Boar · Common
Lightheart
Godlur · Rare
Replace : Tenacity
Heart Resistance
Golden Boar · Epic
Replace : Punching Bag
Heart Resistance
Earth King · Rare
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +3.7% → +0.2%
Avoid for this deck
Waterheart · Shadowheart · Fireheart · Natureheart · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.1% · 11.1 turnsSecond +1.1% · 11.2 turns
- Fragile deck+9.1%9.5 turns · strength
- Tank deck-19.6%13.8 turns · weakness
- Resists Fire0%10.6 turns
- Resists Water0%10.6 turns
- Resists Earth-17.6%13.3 turns · weakness
- Resists Nature0%10.6 turns
- Resists Shadow0%10.6 turns
- Resists Light-1.2%10.8 turns
Strengths
- 3 cards generate bonuses.
- 1,463 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 13.3 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedVital Surge
Golden BoarAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
RecommendedFocus
Earth KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedPiercing
GodlurAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth); Earth King (+11 Earth). First bonuses on turn 2.
Damage
Final Delight (Commando Gerz): 32% of the damage; Earth Shaker (Golden Boar): 30% of the damage. 2,820 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
1,463 healing over the game. 6,375 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2131 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4192 damage
06Turn 6547 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.