Commando Gerz + Golden Boar

Commando Gerz + Golden Boar (with Earth King and Godlur) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C in all three ranks. Elemental ramp deck in Earth and Light, estimated elimination in 10.4 turns; first Tox to aim for: Earthheart on turn 2.

IntermediateElemental rampEarthLight
CTier58.4% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Golden Boar

Earth · Common

  1. Earth ShakerabilityDeck core
  2. Replace : Punching BagT8
    to buy
  3. Free slotT2
    to buy

Earth King

Earth · Epic

  1. Blade-TabilityDeck core
  2. Earthly ChoiceabilityDeck core
  3. Replace : Punching BagT10
    to buy

Godlur

Earth · Common

  1. Golem StrikeabilityDeck core
  2. Replace : TenacityT4
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings365 Spamtons generated+19.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 57 SpamtonsEarthheart
  2. T4Luck 4 · 118 SpamtonsLightheart
  3. T6Luck 6 · 183 Spamtonsskip
  4. T8Luck 8 · 252 SpamtonsHeart Resistance
  5. T10Luck 10 · 365 SpamtonsHeart Resistance
T2

Earthheart

Golden Boar · Common

+5.4%
T4

Lightheart

Godlur · Rare

Replace : Tenacity

+4.3%
T8

Heart Resistance

Golden Boar · Epic

Replace : Punching Bag

+3.8%
T10

Heart Resistance

Earth King · Rare

Replace : Punching Bag

+5.6%

Expected value of a random purchase, before → after this plan: +3.7% → +0.2%

Avoid for this deck

Waterheart · Shadowheart · Fireheart · Natureheart · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Tenacity

Theoretical score10,661
Estimated elimination10.4 turns
Effective HP6,375
Healing1,463
Spamtons / turn27

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.1% · 11.1 turnsSecond +1.1% · 11.2 turns

Strengths

  • 3 cards generate bonuses.
  • 1,463 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 13.3 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Vital Surge

Golden Boar

At the start of the turn, if this card’s HP are below 10%, it fully restores its HP.

Recommended

Focus

Earth King

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Piercing

Godlur

All your cards' critical and accuracy increase by (+1%) per turn

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth); Earth King (+11 Earth). First bonuses on turn 2.

Damage

Final Delight (Commando Gerz): 32% of the damage; Earth Shaker (Golden Boar): 30% of the damage. 2,820 useful damage, no elimination within 10 turns (estimated around turn 10).

Survival

1,463 healing over the game. 6,375 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2131 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
79 damageEarth +2
Godlur
Golem StrikeGodlur
52 damage
See the rest of the planCollapse the plan+8 turns
03Turn 385 damage
Earth King
Blade-TEarth King
85 damage
04Turn 4192 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
114 damageEarth +2
Godlur
Golem StrikeGodlur
78 damage
05Turn 50 damage
Earth King
Earthly ChoiceEarth King
Earth +11
06Turn 6547 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
202 damageEarth +2
Earth King
Blade-TEarth King
202 damage
Godlur
Golem StrikeGodlur
143 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8416 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
241 damageEarth +2
Godlur
Golem StrikeGodlur
175 damage
09Turn 9248 damage
Earth King
Blade-TEarth King
248 damage
10Turn 101,482 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
992 damage
Golden Boar
Earth ShakerGolden Boar
281 damageEarth +2
Godlur
Golem StrikeGodlur
209 damage