- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Master Amphibian
Commando Gerz + Master Amphibian (with Golden Boar and Godlur) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C in all three ranks. Midrange deck in Earth and Light, estimated elimination in 10 turns; first Tox to aim for: Vampirism on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Earth ShakerabilityDeck core
- toxDeck core
- Free slotT4to buy
- Miasmas of WisdomabilityDeck core
- Replace : ErosionT6to buy
- Free slotT2to buy
- Golem StrikeabilityDeck core
- Replace : TenacityT8to buy
- Replace : Ancient HealingT10to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Vampirism
- T4Earthheart
- T6Poison
- T8Earthheart
- T10AoE
Vampirism
Master Amphibian · Common
Earthheart
Golden Boar · Rare
Poison
Master Amphibian · Common
Replace : Erosion
Earthheart
Godlur · Epic
Replace : Tenacity
AoE
Godlur · Epic
Replace : Ancient Healing
Expected value of a random purchase, before → after this plan: +8.2% → +0%
Avoid for this deck
Shadowheart · Fireheart · Natureheart · Shapeshifter · Optimisation · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.4% · 10.8 turnsSecond -0.4% · 10.9 turns
- Fragile deck+15.3%8.9 turns · strength
- Tank deck-33%14.5 turns · weakness
- Resists Fire0%10.1 turns
- Resists Water-5.4%10.5 turns · weakness
- Resists Earth-25.7%13 turns · weakness
- Resists Nature0%10.1 turns
- Resists Shadow0%10.1 turns
- Resists Light-4.5%10.4 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 10 turns.
- 358 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 13 turns.
- Struggles against a deck resisting Water: elimination in 10.5 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+10%).
RecommendedPiercing
GodlurAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth). First bonuses on turn 2.
Damage
Miasmas of Wisdom (Master Amphibian): 28% of the damage; Final Delight (Commando Gerz): 25% of the damage. 3,030 useful damage, opponent eliminated in 10 turns.
Survival
358 healing over the game. 6,660 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2333 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4420 damage
06Turn 6489 damage
08Turn 8329 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.