Commando Gerz + Master Amphibian

Commando Gerz + Master Amphibian (with Golden Boar and Godlur) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C in all three ranks. Midrange deck in Earth and Light, estimated elimination in 10 turns; first Tox to aim for: Vampirism on turn 2.

AccessibleMidrangeEarthLight
CTier52.2% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Golden Boar

Earth · Common

  1. Earth ShakerabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. Replace : ErosionT6
    to buy
  3. Free slotT2
    to buy

Godlur

Earth · Common

  1. Golem StrikeabilityDeck core
  2. Replace : TenacityT8
    to buy
  3. Replace : Ancient HealingT10
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings303 Spamtons generated+73.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 45 SpamtonsVampirism
  2. T4Luck 4 · 94 SpamtonsEarthheart
  3. T6Luck 6 · 147 SpamtonsPoison
  4. T8Luck 8 · 250 SpamtonsEarthheart
  5. T10Luck 10 · 303 SpamtonsAoE
T2

Vampirism

Master Amphibian · Common

+9.5%
T4

Earthheart

Golden Boar · Rare

+16.9%
T6

Poison

Master Amphibian · Common

Replace : Erosion

+13.8%
T8

Earthheart

Godlur · Epic

Replace : Tenacity

+21.6%
T10

AoE

Godlur · Epic

Replace : Ancient Healing

+11.8%

Expected value of a random purchase, before → after this plan: +8.2% → +0%

Avoid for this deck

Shadowheart · Fireheart · Natureheart · Shapeshifter · Optimisation · Revenge · Temporality

Theoretical score10,540
Estimated elimination10 turns
Effective HP6,660
Healing358
Spamtons / turn21

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +0.4% · 10.8 turnsSecond -0.4% · 10.9 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 10 turns.
  • 358 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 13 turns.
  • Struggles against a deck resisting Water: elimination in 10.5 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Soul Vitality

Golden Boar

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+10%).

Recommended

Piercing

Godlur

All your cards' critical and accuracy increase by (+1%) per turn

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth). First bonuses on turn 2.

Damage

Miasmas of Wisdom (Master Amphibian): 28% of the damage; Final Delight (Commando Gerz): 25% of the damage. 3,030 useful damage, opponent eliminated in 10 turns.

Survival

358 healing over the game. 6,660 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 185 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
85 damage
02Turn 2333 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
76 damageEarth +2
Master Amphibian
Miasmas of WisdomMaster Amphibian
108 damage
Godlur
Golem StrikeGodlur
149 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3114 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
114 damage
04Turn 4420 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
107 damageEarth +2
Master Amphibian
Miasmas of WisdomMaster Amphibian
140 damage
Godlur
Golem StrikeGodlur
173 damage
05Turn 5146 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
146 damage
06Turn 6489 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
139 damageEarth +2
Master Amphibian
Miasmas of WisdomMaster Amphibian
176 damage
Godlur
Golem StrikeGodlur
174 damage
07Turn 7136 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
136 damage
08Turn 8329 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
172 damageEarth +2
Godlur
Golem StrikeGodlur
157 damage
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 101,140 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
813 damage
Golden Boar
Earth ShakerGolden Boar
206 damageEarth +2
Godlur
Golem StrikeGodlur
121 damage