Commando Gerz + Master Amphibian

Commando Gerz + Master Amphibian (with Golden Boar and Earth King) is one of the best Earth decks of the SPAM 1.26 tier list (tier C) and keeps that tier in all three ranks with these talents. Elemental ramp deck in Earth, estimated elimination in 9.8 turns; first Tox to aim for: Poison on turn 2.

IntermediateElemental rampEarth
CTier55.4% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Golden Boar

Earth · Common

  1. Earth ShakerabilityDeck core
  2. Replace : Punching BagT8
    to buy
  3. Free slotT6
    to buy

Earth King

Earth · Epic

  1. Blade-TabilityDeck core
  2. Earthly ChoiceabilityDeck core
  3. Replace : Punching BagT10
    to buy

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. Replace : ErosionT4
    to buy
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings333 Spamtons generated+64% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 51 SpamtonsPoison
  2. T4Luck 4 · 106 SpamtonsVampirism
  3. T6Luck 6 · 165 SpamtonsEarthheart
  4. T8Luck 8 · 274 SpamtonsEarthheart
  5. T10Luck 10 · 333 SpamtonsBerserk
T2

Poison

Master Amphibian · Common

+12.1%
T4

Vampirism

Master Amphibian · Rare

Replace : Erosion

+14.3%
T6

Earthheart

Golden Boar · Rare

+10.7%
T8

Earthheart

Golden Boar · Epic

Replace : Punching Bag

+15.2%
T10

Berserk

Earth King · Epic

Replace : Punching Bag

+11.8%

Expected value of a random purchase, before → after this plan: +1.3% → +0%

Avoid for this deck

Shadowheart · Fireheart · Natureheart · Erosion · Shapeshifter · Mimicry · Optimisation · Taunt · Revenge · Punching Bag · Temporality · Avenger

Theoretical score11,150
Estimated elimination9.8 turns
Effective HP7,639
Healing799
Spamtons / turn24

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.1% · 10.6 turnsSecond +2.1% · 10.3 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.8 turns.
  • 799 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 12.7 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Soul Vitality

Golden Boar

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Ultimate Reset

Earth King

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth); Earth King (+22 Earth). First bonuses on turn 2.

Damage

Final Delight (Commando Gerz): 30% of the damage; Miasmas of Wisdom (Master Amphibian): 29% of the damage. 2,960 useful damage, opponent eliminated in 9.8 turns.

Survival

799 healing over the game. 7,639 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 180 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
80 damage
02Turn 2180 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
78 damageEarth +2
Master Amphibian
Miasmas of WisdomMaster Amphibian
102 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3190 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
107 damage
Earth King
Blade-TEarth King
83 damage
04Turn 4239 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
110 damageEarth +2
Master Amphibian
Miasmas of WisdomMaster Amphibian
129 damage
05Turn 5173 damage
Earth King
Earthly ChoiceEarth King
Earth +11
Master Amphibian
Miasmas of WisdomMaster Amphibian
173 damage
06Turn 6578 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
191 damageEarth +2
Master Amphibian
Miasmas of WisdomMaster Amphibian
196 damage
Earth King
Blade-TEarth King
191 damage
07Turn 7200 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
200 damage
08Turn 8223 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
223 damageEarth +2
09Turn 9228 damage
Earth King
Blade-TEarth King
228 damage
10Turn 101,326 damage
Earth King
Earthly ChoiceEarth King
Earth +11
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
1,023 damage
Golden Boar
Earth ShakerGolden Boar
303 damageEarth +2