- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Master Amphibian
Commando Gerz + Master Amphibian (with Golden Boar and Earth King) is one of the best Earth decks of the SPAM 1.26 tier list (tier C) and keeps that tier in all three ranks with these talents. Elemental ramp deck in Earth, estimated elimination in 9.8 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Earth ShakerabilityDeck core
- Replace : Punching BagT8to buy
- Free slotT6to buy
- Blade-TabilityDeck core
- Earthly ChoiceabilityDeck core
- Replace : Punching BagT10to buy
- Miasmas of WisdomabilityDeck core
- Replace : ErosionT4to buy
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Vampirism
- T6Earthheart
- T8Earthheart
- T10Berserk
Poison
Master Amphibian · Common
Vampirism
Master Amphibian · Rare
Replace : Erosion
Earthheart
Golden Boar · Rare
Earthheart
Golden Boar · Epic
Replace : Punching Bag
Berserk
Earth King · Epic
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +1.3% → +0%
Avoid for this deck
Shadowheart · Fireheart · Natureheart · Erosion · Shapeshifter · Mimicry · Optimisation · Taunt · Revenge · Punching Bag · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.1% · 10.6 turnsSecond +2.1% · 10.3 turns
- Fragile deck+15.4%8.8 turns · strength
- Tank deck-30.6%13.3 turns · weakness
- Resists Fire0%9.9 turns
- Resists Water-0.6%10 turns
- Resists Earth-27.8%12.7 turns · weakness
- Resists Nature0%9.9 turns
- Resists Shadow0%9.9 turns
- Resists Light-0.5%10 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.8 turns.
- 799 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 12.7 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedUltimate Reset
Earth KingThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+10%).
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth); Earth King (+22 Earth). First bonuses on turn 2.
Damage
Final Delight (Commando Gerz): 30% of the damage; Miasmas of Wisdom (Master Amphibian): 29% of the damage. 2,960 useful damage, opponent eliminated in 9.8 turns.
Survival
799 healing over the game. 7,639 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.