Aleera + Squall

Aleera + Squall (with Ameru and Cloudy Rodent) is the 5th deck with an intermediate collection in the SPAM 1.26 tier list at Celeste · Legend (tier B); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Elemental ramp deck in Shadow and Light, estimated elimination in 7.2 turns; first Tox to aim for: Berserk on turn 2.

IntermediateElemental rampShadowLight
BTier79.9% · Relative indexv1.26

By rank, with these talentsCeleste · LegendBGold · CrystalSBronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. Replace : Punching BagT4
    to buy
  3. Replace : ShadowheartT8
    to buy

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. toxReplaceable

Ameru

Light · Rare

  1. Smoky DreamabilityDeck core
  2. Replace : SmokeT2
    to buy
  3. toxReplaceable

Cloudy Rodent

Light · Common

  1. LightningabilityDeck core
  2. toxDeck core
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings348 Spamtons generated+19% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 81 SpamtonsBerserk
  2. T4Luck 4 · 166 SpamtonsBerserk
  3. T6Luck 6 · 255 Spamtonsskip
  4. T8Luck 8 · 348 SpamtonsBerserk
T2

Berserk

Ameru · Common

Replace : Smoke

+5.2%
T4

Berserk

Aleera, Nightmare-Eater · Rare

Replace : Punching Bag

+8.1%
T8

Berserk

Aleera, Nightmare-Eater · Epic

Replace : Shadowheart

+5.7%

Expected value of a random purchase, before → after this plan: +3.7% → +0.1%

Avoid for this deck

Bomba · Natureheart · Earthheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Punching Bag · Spamland · Temporality · Tenacity

Theoretical score14,222
Estimated elimination7.2 turns
Effective HP4,340
Healing0
Spamtons / turn39

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.8% · 7.3 turnsSecond +3.8% · 6.4 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.2 turns.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 7.8 turns.
  • Struggles against a deck resisting Light: elimination in 7.1 turns.
  • No healing.

How the game goes

  1. Turn 3: first bonuses (Squall, Emissary of Nightmares).
  2. Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
  3. Turn 6: damage peak (1,774).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Resilience

Aleera, Nightmare-Eater

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended

Blue Whale

Squall, Emissary of Nightmares

Increases this card’s HP by (+200)

Recommended

Cavalry

Ameru

Increases the max HP of all other allied cards by (+100)

Recommended

L-Shield

Cloudy Rodent

Shadow resistance (+25%) Light resistance (+25%)

Recommended
Adapt in the workshop

How it wins

Generation

Squall, Emissary of Nightmares (+8 Light, +8 Fire); Ameru (+8 Light, +8 Water, +8 Shadow). First bonuses on turn 3.

Damage

Word-Chew (Aleera, Nightmare-Eater): 55% of the damage; Lightning (Cloudy Rodent): 26% of the damage. 2,960 useful damage, opponent eliminated in 7.2 turns.

Survival

No healing: with 4,340 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2295 damage
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
241 damage
Cloudy Rodent
LightningCloudy Rodent
54 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3231 damage
Ameru
Smoky DreamAmeru
73 damageLight +4 · Water +4 · Shadow +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
83 damageLight +4
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
75 damageFire +4
04Turn 4829 damage
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
641 damage
Cloudy Rodent
LightningCloudy Rodent
188 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 61,774 damage
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
1,033 damage
Cloudy Rodent
LightningCloudy Rodent
317 damage
Ameru
Smoky DreamAmeru
130 damageLight +4 · Water +4 · Shadow +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
151 damageLight +4
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
143 damageFire +4
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8339 damage
Cloudy Rodent
LightningCloudy Rodent
339 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.