Ameru + Nebular Aristocrat

Ameru + Nebular Aristocrat (with Squall and Sky Dragon) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck across 4 elements, estimated elimination in 8.5 turns; first Tox to aim for: Natureheart on turn 2.

IntermediateElemental rampLightNature
CTier61.2% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT8
    to buy

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Ameru

Light · Rare

  1. Smoky DreamabilityDeck core
  2. Replace : SmokeT4
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings442 Spamtons generated+33% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 71 SpamtonsNatureheart
  2. T4Luck 4 · 196 SpamtonsGraveyard
  3. T6Luck 6 · 325 Spamtonsskip
  4. T8Luck 8 · 402 SpamtonsBerserk
T2

Natureheart

Nebular Aristocrat · Common

+6.5%
T4

Graveyard

Ameru · Rare

Replace : Smoke

+15.6%
T8

Berserk

Squall, Emissary of Nightmares · Epic

Replace : Berserk

+10.9%

Expected value of a random purchase, before → after this plan: +8.9% → +0.2%

Avoid for this deck

Brutal · Fireheart · Earthheart · Erosion · Smoke · Shapeshifter · Optimisation · Reset · Revenge · Temporality

Theoretical score11,884
Estimated elimination8.5 turns
Effective HP3,546
Healing289
Spamtons / turn34

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4.8% · 9 turnsSecond +4.8% · 8.1 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 8.5 turns.
  • 289 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 9.7 turns.
  • Struggles against a deck resisting Light: elimination in 9 turns.

How the game goes

  1. Turn 3: first bonuses (Squall, Emissary of Nightmares).
  2. Turn 4: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Hardening

Ameru

Increases this card’s elemental resistances by (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Squall, Emissary of Nightmares (+12 Light, +12 Fire); Ameru (+8 Light, +8 Water, +8 Shadow); Sky Dragon (+12 Nature). First bonuses on turn 3.

Damage

Call of the Forest (Sky Dragon): 38% of the damage; Cosmic Light (Squall, Emissary of Nightmares): 20% of the damage. 2,960 useful damage, opponent eliminated in 8.5 turns.

Survival

289 healing over the game. 3,546 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 20 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
See the rest of the planCollapse the plan+8 turns
03Turn 3207 damage
Ameru
Smoky DreamAmeru
67 damageLight +4 · Water +4 · Shadow +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
74 damageLight +4
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
66 damageFire +4
04Turn 4347 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Sky Dragon
Call of the ForestSky Dragon
243 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
104 damage
05Turn 5484 damage
Sky Dragon
Call of the ForestSky Dragon
363 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
121 damage
06Turn 6445 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Ameru
Smoky DreamAmeru
103 damageLight +4 · Water +4 · Shadow +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
186 damageLight +4
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
156 damageFire +4
07Turn 7706 damage
Sky Dragon
Call of the ForestSky Dragon
457 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
249 damage
08Turn 8Abilities on cooldown.

Abilities on cooldown.

09Turn 9639 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
311 damageLight +4
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
328 damageFire +4
10Turn 10Simulation complete.

Simulation complete.