- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT8to buy
Ameru + Nebular Aristocrat
Ameru + Nebular Aristocrat (with Squall and Sky Dragon) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck across 4 elements, estimated elimination in 8.5 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT2to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Smoky DreamabilityDeck core
- Replace : SmokeT4to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4Graveyard
- T6skip
- T8Berserk
Natureheart
Nebular Aristocrat · Common
Graveyard
Ameru · Rare
Replace : Smoke
Berserk
Squall, Emissary of Nightmares · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +8.9% → +0.2%
Avoid for this deck
Brutal · Fireheart · Earthheart · Erosion · Smoke · Shapeshifter · Optimisation · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.8% · 9 turnsSecond +4.8% · 8.1 turns
- Fragile deck+18.5%6.5 turns · strength
- Tank deck-32.5%11.8 turns · weakness
- Resists Fire-0.8%8.1 turns
- Resists Water-0.1%8 turns
- Resists Earth0%8 turns
- Resists Nature-16.2%9.7 turns · weakness
- Resists Shadow-2.7%8.2 turns
- Resists Light-11.6%9 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.5 turns.
- 289 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 9.7 turns.
- Struggles against a deck resisting Light: elimination in 9 turns.
How the game goes
- Turn 3: first bonuses (Squall, Emissary of Nightmares).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHardening
AmeruIncreases this card’s elemental resistances by (+10%).
RecommendedHow it wins
Generation
Squall, Emissary of Nightmares (+12 Light, +12 Fire); Ameru (+8 Light, +8 Water, +8 Shadow); Sky Dragon (+12 Nature). First bonuses on turn 3.
Damage
Call of the Forest (Sky Dragon): 38% of the damage; Cosmic Light (Squall, Emissary of Nightmares): 20% of the damage. 2,960 useful damage, opponent eliminated in 8.5 turns.
Survival
289 healing over the game. 3,546 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3207 damage
04Turn 4347 damage
05Turn 5484 damage
06Turn 6445 damage
07Turn 7706 damage
08Turn 8Abilities on cooldown.
Abilities on cooldown.
09Turn 9639 damage
10Turn 10Simulation complete.
Simulation complete.