- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Armadillo Warrior + Mouse of the Wheat
Armadillo Warrior + Mouse of the Wheat (with Commando Gerz and Golden Boar) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck in Earth, estimated elimination in 9.8 turns; first Tox to aim for: Vampirism on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- SandstormabilityDeck core
- toxDeck core
- Free slotT2to buy
- Earth ShakerabilityDeck core
- Replace : Punching BagT6to buy
- Free slotT4to buy
- OutbreakabilityDeck core
- Replace : AoET8to buy
- Replace : VanishT10to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Vampirism
- T4Earthheart
- T6Multiplier
- T8Earthheart
- T10Heart Resistance
Vampirism
Armadillo Warrior · Common
Earthheart
Golden Boar · Rare
Multiplier
Golden Boar · Rare
Replace : Punching Bag
Earthheart
Mouse of the Wheat · Epic
Replace : AoE
Heart Resistance
Mouse of the Wheat · Epic
Replace : Vanish
Expected value of a random purchase, before → after this plan: +6.1% → +0%
Avoid for this deck
Waterheart · Shadowheart · Fireheart · Natureheart · Shapeshifter · Optimisation · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.7% · 10.1 turnsSecond +1.7% · 9.7 turns
- Fragile deck+21%8.2 turns · strength
- Tank deck-13.5%11.7 turns · weakness
- Resists Fire0%9.7 turns
- Resists Water0%9.7 turns
- Resists Earth-5.9%10.6 turns · weakness
- Resists Nature0%9.7 turns
- Resists Shadow0%9.7 turns
- Resists Light-4.2%10 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.8 turns.
- 1,195 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 10.6 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedVital Surge
Armadillo WarriorAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedLuminous Field
Mouse of the WheatLight bonus (+7).
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth); Mouse of the Wheat (+9 Earth). First bonuses on turn 2.
Damage
Final Delight (Commando Gerz): 39% of the damage; Earth Shaker (Golden Boar): 32% of the damage. 3,040 useful damage, opponent eliminated in 9.8 turns.
Survival
1,195 healing over the game, mostly from Mouse of the Wheat. 6,598 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2190 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4312 damage
06Turn 6160 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.