Armadillo Warrior + Mouse of the Wheat

Armadillo Warrior + Mouse of the Wheat (with Commando Gerz and Golden Boar) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck in Earth, estimated elimination in 9.8 turns; first Tox to aim for: Vampirism on turn 2.

IntermediateMidrangeEarth
CTier62% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Armadillo Warrior

Earth · Rare

  1. SandstormabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Golden Boar

Earth · Common

  1. Earth ShakerabilityDeck core
  2. Replace : Punching BagT6
    to buy
  3. Free slotT4
    to buy

Mouse of the Wheat

Earth · Rare

  1. OutbreakabilityDeck core
  2. Replace : AoET8
    to buy
  3. Replace : VanishT10
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings345 Spamtons generated+64.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 59 SpamtonsVampirism
  2. T4Luck 4 · 122 SpamtonsEarthheart
  3. T6Luck 6 · 231 SpamtonsMultiplier
  4. T8Luck 8 · 286 SpamtonsEarthheart
  5. T10Luck 10 · 345 SpamtonsHeart Resistance
T2

Vampirism

Armadillo Warrior · Common

+15%
T4

Earthheart

Golden Boar · Rare

+11.3%
T6

Multiplier

Golden Boar · Rare

Replace : Punching Bag

+9.5%
T8

Earthheart

Mouse of the Wheat · Epic

Replace : AoE

+25.3%
T10

Heart Resistance

Mouse of the Wheat · Epic

Replace : Vanish

+3.7%

Expected value of a random purchase, before → after this plan: +6.1% → +0%

Avoid for this deck

Waterheart · Shadowheart · Fireheart · Natureheart · Shapeshifter · Optimisation · Temporality

Theoretical score11,793
Estimated elimination9.8 turns
Effective HP6,598
Healing1,195
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.7% · 10.1 turnsSecond +1.7% · 9.7 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.8 turns.
  • 1,195 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 10.6 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Vital Surge

Armadillo Warrior

At the start of the turn, if this card’s HP are below 10%, it fully restores its HP.

Recommended

Soul Vitality

Golden Boar

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Luminous Field

Mouse of the Wheat

Light bonus (+7).

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth); Mouse of the Wheat (+9 Earth). First bonuses on turn 2.

Damage

Final Delight (Commando Gerz): 39% of the damage; Earth Shaker (Golden Boar): 32% of the damage. 3,040 useful damage, opponent eliminated in 9.8 turns.

Survival

1,195 healing over the game, mostly from Mouse of the Wheat. 6,598 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 173 damage
Armadillo Warrior
SandstormArmadillo Warrior
73 damage
02Turn 2190 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
75 damageEarth +2
Armadillo Warrior
SandstormArmadillo Warrior
115 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3148 damage
Mouse of the Wheat
OutbreakMouse of the Wheat
+308Earth +3
Armadillo Warrior
SandstormArmadillo Warrior
148 damage
04Turn 4312 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
117 damageEarth +2
Armadillo Warrior
SandstormArmadillo Warrior
195 damage
05Turn 5153 damage
Armadillo Warrior
SandstormArmadillo Warrior
153 damage
06Turn 6160 damage
Mouse of the Wheat
OutbreakMouse of the Wheat
+458Earth +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
160 damageEarth +2
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8188 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
188 damageEarth +2
09Turn 90 damage
Mouse of the Wheat
OutbreakMouse of the Wheat
+686Earth +3
10Turn 101,158 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
928 damage
Golden Boar
Earth ShakerGolden Boar
230 damageEarth +2