Commando Gerz + Master Amphibian

Commando Gerz + Master Amphibian (with Mythic Horned One and Earth King) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C in all three ranks. Midrange deck in Earth and Light, estimated elimination in 9.8 turns; first Tox to aim for: Poison on turn 2.

IntermediateMidrangeEarthLight
CTier54% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Mythic Horned One

Earth · Rare

  1. Horn 75abilityDeck core
  2. Horn 50abilityDeck core
  3. Horn 25abilityDeck core

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. Replace : ErosionT4
    to buy
  3. Free slotT2
    to buy

Earth King

Earth · Epic

  1. Blade-TabilityDeck core
  2. Earthly ChoiceabilityDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings349 Spamtons generated+16.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 55 SpamtonsPoison
  2. T4Luck 4 · 114 SpamtonsPoison
  3. T6Luck 6 · 177 Spamtonsskip
  4. T8Luck 8 · 294 Spamtonsskip
  5. T10Luck 10 · 349 Spamtonsskip
T2

Poison

Master Amphibian · Common

+11.1%
T4

Poison

Master Amphibian · Rare

Replace : Erosion

+5.7%

Expected value of a random purchase, before → after this plan: +1.9% → +0%

Avoid for this deck

AoE · Bomba · Shadowheart · Fireheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity · Avenger

Theoretical score10,974
Estimated elimination9.8 turns
Effective HP5,474
Healing507
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.9% · 10.4 turnsSecond +3.9% · 9.7 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.8 turns.
  • 507 healing over the game.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 12.5 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Debt

Mythic Horned One

The opponent starts the game with a debt of (-20) Spamton.

Recommended

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+10%).

Recommended

Ultimate Reset

Earth King

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Earth King (+22 Earth). First bonuses on turn 2.

Damage

Miasmas of Wisdom (Master Amphibian): 44% of the damage; Final Delight (Commando Gerz): 39% of the damage. 2,960 useful damage, opponent eliminated in 9.8 turns.

Survival

507 healing over the game. 5,474 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 178 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
78 damage
02Turn 291 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Master Amphibian
Miasmas of WisdomMaster Amphibian
91 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3160 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
93 damage
Earth King
Blade-TEarth King
67 damage
04Turn 4107 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Master Amphibian
Miasmas of WisdomMaster Amphibian
107 damage
05Turn 5147 damage
Earth King
Earthly ChoiceEarth King
Earth +11
Mythic Horned One
Horn 75Mythic Horned One
Master Amphibian
Miasmas of WisdomMaster Amphibian
147 damage
06Turn 6311 damage
Mythic Horned One
Horn 50Mythic Horned One
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Master Amphibian
Miasmas of WisdomMaster Amphibian
162 damage
Earth King
Blade-TEarth King
149 damage
07Turn 781 damage
Mythic Horned One
Horn 25Mythic Horned One
Master Amphibian
Miasmas of WisdomMaster Amphibian
81 damage
08Turn 888 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Master Amphibian
Miasmas of WisdomMaster Amphibian
88 damage
09Turn 9259 damage
Earth King
Blade-TEarth King
170 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
89 damage
10Turn 10933 damage
Earth King
Earthly ChoiceEarth King
Earth +11
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
875 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
58 damage