- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Master Amphibian
Commando Gerz + Master Amphibian (with Mythic Horned One and Earth King) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C in all three ranks. Midrange deck in Earth and Light, estimated elimination in 9.8 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Horn 75abilityDeck core
- Horn 50abilityDeck core
- Horn 25abilityDeck core
- Miasmas of WisdomabilityDeck core
- Replace : ErosionT4to buy
- Free slotT2to buy
- Blade-TabilityDeck core
- Earthly ChoiceabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Poison
- T6skip
- T8skip
- T10skip
Poison
Master Amphibian · Common
Poison
Master Amphibian · Rare
Replace : Erosion
Expected value of a random purchase, before → after this plan: +1.9% → +0%
Avoid for this deck
AoE · Bomba · Shadowheart · Fireheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.9% · 10.4 turnsSecond +3.9% · 9.7 turns
- Fragile deck+3.6%8.9 turns
- Tank deck-35%13.3 turns · weakness
- Resists Fire0%9.3 turns
- Resists Water-0.5%9.4 turns
- Resists Earth-31.5%12.5 turns · weakness
- Resists Nature0%9.3 turns
- Resists Shadow0%9.3 turns
- Resists Light-2.9%9.5 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.8 turns.
- 507 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 12.5 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedDebt
Mythic Horned OneThe opponent starts the game with a debt of (-20) Spamton.
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+10%).
RecommendedUltimate Reset
Earth KingThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Earth King (+22 Earth). First bonuses on turn 2.
Damage
Miasmas of Wisdom (Master Amphibian): 44% of the damage; Final Delight (Commando Gerz): 39% of the damage. 2,960 useful damage, opponent eliminated in 9.8 turns.
Survival
507 healing over the game. 5,474 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.