Floral Zombie + Deer of Mournful Colors

Floral Zombie + Deer of Mournful Colors (with Sky Dragon and Herald of Ashes) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Nature and Water, estimated elimination in 11.9 turns; first Tox to aim for: Poison on turn 2.

AccessibleMidrangeNatureWater
DTier35.3% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sky Dragon

Light · Common

  1. Dazzling BreathabilityReplaceable
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Deer of Mournful Colors

Nature · Rare

  1. Elemental DrainabilityReplaceable
  2. toxDeck core
  3. Free slotT2
    to buy

Herald of Ashes

Fire · Common

  1. Dragon's BreathabilityDeck core
  2. Replace : SmokeT8
    to buy
  3. Replace : LuckyT4
    to buy

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. Replace : WaterheartT6
    to buy
  3. Replace : NatureheartT10
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings471 Spamtons generated+114.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 3 · 55 SpamtonsPoison
  2. T4Luck 6 · 114 SpamtonsGraveyard
  3. T6Luck 9 · 227 SpamtonsAvenger
  4. T8Luck 12 · 334 SpamtonsBerserk
  5. T10Luck 14 · 471 SpamtonsNatureheart
T2

Poison

Deer of Mournful Colors · Common

+49.6%
T4

Graveyard

Herald of Ashes · Rare

Replace : Lucky

+15.1%
T6

Avenger

Floral Zombie · Epic

Replace : Waterheart

+19.9%
T8

Berserk

Herald of Ashes · Epic

Replace : Smoke

+22.2%
T10

Natureheart

Floral Zombie · Epic

Replace : Natureheart

+7.4%

Expected value of a random purchase, before → after this plan: +24.1% → +0.8%

Theoretical score8,343
Estimated elimination11.9 turns
Effective HP3,151
Healing192
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.1% · 11.5 turnsSecond +1.1% · 11.4 turns

Strengths

  • 2 cards generate bonuses.
  • 192 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 13.1 turns.
  • Struggles against a deck resisting Water: elimination in 11.3 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 3: first bonuses (Herald of Ashes).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Multi Start

Deer of Mournful Colors

Gain (+3) in each element.

Recommended

Focus

Herald of Ashes

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Transition

Floral Zombie

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended
Adapt in the workshop

How it wins

Generation

Herald of Ashes (+10 Fire, +10 Nature); Sky Dragon (+12 Nature). First bonuses on turn 3.

Damage

Call of the Forest (Sky Dragon): 39% of the damage; Aquatic Curse (Floral Zombie): 30% of the damage. 2,464 useful damage, no elimination within 10 turns (estimated around turn 12).

Survival

192 healing over the game, mostly from Deer of Mournful Colors. 3,151 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 157 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
57 damage+28
02Turn 259 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
59 damage+29
See the rest of the planCollapse the plan+8 turns
03Turn 3160 damage
Herald of Ashes
Dragon's BreathHerald of Ashes
88 damageFire +5 · Nature +5
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
72 damage+36
04Turn 4413 damage
Sky Dragon
Call of the ForestSky Dragon
287 damageNature +4
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
79 damage+39
Sky Dragon
Dazzling BreathSky Dragon
47 damage
05Turn 582 damage
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
82 damage+41
06Turn 6218 damage
Herald of Ashes
Dragon's BreathHerald of Ashes
124 damageFire +5 · Nature +5
Deer of Mournful Colors
Elemental DrainDeer of Mournful Colors
94 damage+47
07Turn 7362 damage
Sky Dragon
Call of the ForestSky Dragon
315 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
47 damage
08Turn 8745 damage
Floral Zombie
Aquatic CurseFloral Zombie
745 damage
09Turn 9411 damage
Sky Dragon
Call of the ForestSky Dragon
364 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
47 damage
10Turn 10Abilities on cooldown.

Abilities on cooldown.