- Replace : Glacial LaserT6to buy
- Critical FallabilityDeck core
- Precise FallabilityDeck core
Commando Gerz + Master Amphibian
Commando Gerz + Master Amphibian (with Sovereign of the Ether Falls and Nebular Aristocrat) is the 9th deck of the SPAM 1.26 tier list at Celeste · Legend (tier B); with these talents it is S at Bronze · Silver and A at Gold · Crystal. Midrange deck in Earth, estimated elimination in 7.5 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Miasmas of WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
- CigarillosabilityDeck core
- Replace : Final DelightT8to buy
- toxReplaceable
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Phoenix
- T6Earthheart
- T8Berserk
Poison
Master Amphibian · Common
Phoenix
Nebular Aristocrat · Common
Earthheart
Sovereign of the Ether Falls · Rare
Replace : Glacial Laser (ability)
Berserk
Commando Gerz · Epic
Replace : Final Delight (ability)
Expected value of a random purchase, before → after this plan: +6.2% → +0%
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.6% · 7.7 turnsSecond +0.6% · 7.4 turns
- Fragile deck+15%5.9 turns · strength
- Tank deck-21.6%9.3 turns · weakness
- Resists Fire0%7.4 turns
- Resists Water-6.4%8 turns · weakness
- Resists Earth-12%8.4 turns · weakness
- Resists Nature0%7.4 turns
- Resists Shadow0%7.4 turns
- Resists Light0%7.4 turns
Strengths
- Eliminates the opponent in 7.5 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 8.4 turns.
- Struggles against a deck resisting Water: elimination in 8 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 4: first big hit, Miasmas of Wisdom (Master Amphibian).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Sovereign of the Ether FallsReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+10%).
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedHow it wins
Generation
Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 2.
Damage
Miasmas of Wisdom (Master Amphibian): 98% of the damage; Glacial Laser (Sovereign of the Ether Falls): 2% of the damage. 2,960 useful damage, opponent eliminated in 7.5 turns.
Survival
No healing: with 5,099 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1105 damage
02Turn 2180 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3223 damage
04Turn 4339 damage
05Turn 5400 damage
06Turn 6473 damage
07Turn 7480 damage
08Turn 8528 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.