- Call of the ForestabilityDeck core
- Replace : Solar healT8to buy
- toxDeck core
Spirit of the Fauna + Aleera
Spirit of the Fauna + Aleera (with Floral Zombie and Commando Gerz) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 7.9 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Word-ChewabilityDeck core
- Replace : Punching BagT2to buy
- Replace : ShadowheartT4to buy
- Aquatic CurseabilityDeck core
- toxReplaceable
- Replace : NatureheartT6to buy
- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4Reflection
- T6Natureheart
- T8Heart Resistance
Natureheart
Aleera, Nightmare-Eater · Common
Replace : Punching Bag
Reflection
Aleera, Nightmare-Eater · Rare
Replace : Shadowheart
Natureheart
Floral Zombie · Rare
Replace : Natureheart
Heart Resistance
Spirit of the Fauna · Epic
Replace : Solar heal (ability)
Expected value of a random purchase, before → after this plan: +0.9% → +0%
Avoid for this deck
AoE · Shield · Fireheart · Earthheart · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Punching Bag · Spamland · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.6% · 9.5 turnsSecond +1.6% · 9.1 turns
- Fragile deck+13%7.2 turns · strength
- Tank deck-37.8%12.5 turns · weakness
- Resists Fire0%8.6 turns
- Resists Water-7.3%9.1 turns · weakness
- Resists Earth-4.5%8.9 turns
- Resists Nature-20.6%9.9 turns · weakness
- Resists Shadow-22%10.1 turns · weakness
- Resists Light-4.5%8.9 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.9 turns.
- 220 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 10.1 turns.
- Struggles against a deck resisting Nature: elimination in 9.9 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 8: damage peak (1,188).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Armor
Spirit of the FaunaWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedF/W-Shield
Aleera, Nightmare-EaterFire resistance (+25%) Water resistance (+25%)
RecommendedTransition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Commando Gerz (+12 Earth, +12 Light); Spirit of the Fauna (+8 Nature). First bonuses on turn 2.
Damage
Word-Chew (Aleera, Nightmare-Eater): 54% of the damage; Aquatic Curse (Floral Zombie): 27% of the damage. 2,960 useful damage, opponent eliminated in 7.9 turns.
Survival
220 healing over the game, mostly from Spirit of the Fauna. 6,126 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2249 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4875 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6789 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 81,188 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.