- Call of the ForestabilityDeck core
- Replace : Solar healT2to buy
- toxDeck core
Floral Zombie + Nebular Aristocrat
Floral Zombie + Nebular Aristocrat (with Spirit of the Fauna and The Eye of the Mountains) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Water and Nature, estimated elimination in 7.7 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Aquatic CurseabilityDeck core
- toxReplaceable
- toxReplaceable
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT4to buy
- RevitalizationabilityDeck core
- toxReplaceable
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6skip
- T8skip
Graveyard
Spirit of the Fauna · Common
Replace : Solar heal (ability)
Graveyard
Nebular Aristocrat · Rare
Expected value of a random purchase, before → after this plan: +1.4% → +0.2%
Avoid for this deck
AoE · Brutal · Shadowheart · Fireheart · Earthheart · Vanish · Erosion · Smoke · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.8% · 8 turnsSecond +1.8% · 7.5 turns
- Fragile deck+2.4%7.1 turns
- Tank deck-30.7%10.3 turns · weakness
- Resists Fire0%7.3 turns
- Resists Water-7.9%7.9 turns · weakness
- Resists Earth0%7.3 turns
- Resists Nature-13.5%8.4 turns · weakness
- Resists Shadow0%7.3 turns
- Resists Light0%7.3 turns
Strengths
- Eliminates the opponent in 7.7 turns.
- 692 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Nature: elimination in 8.4 turns.
- Struggles against a deck resisting Water: elimination in 7.9 turns.
- Only one generator: Spirit of the Fauna.
How the game goes
- Turn 4: first bonuses (Spirit of the Fauna).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Armor
Spirit of the FaunaWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedUltimate Reset
Floral ZombieThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedCritical
The Eye of the MountainsCritical bonus (+10%).
RecommendedHow it wins
Generation
Spirit of the Fauna (+4 Nature). First bonuses on turn 4.
Damage
Aquatic Curse (Floral Zombie): 93% of the damage; Call of the Forest (Spirit of the Fauna): 7% of the damage. 2,960 useful damage, opponent eliminated in 7.7 turns.
Survival
692 healing over the game, mostly from The Eye of the Mountains and Spirit of the Fauna. 4,267 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
04Turn 4222 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 83,022 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.