Floral Zombie + Nebular Aristocrat

Floral Zombie + Nebular Aristocrat (with Spirit of the Fauna and The Eye of the Mountains) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Water and Nature, estimated elimination in 7.7 turns; first Tox to aim for: Graveyard on turn 2.

AccessibleMidrangeWaterNature
BTier73% · Relative indexv1.26

By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityDeck core
  2. Replace : Solar healT2
    to buy
  3. toxDeck core

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. toxReplaceable
  3. toxReplaceable

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

The Eye of the Mountains

Water · Common

  1. RevitalizationabilityDeck core
  2. toxReplaceable
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings286 Spamtons generated+9.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 53 SpamtonsGraveyard
  2. T4Luck 4 · 110 SpamtonsGraveyard
  3. T6Luck 6 · 221 Spamtonsskip
  4. T8Luck 8 · 286 Spamtonsskip
T2

Graveyard

Spirit of the Fauna · Common

Replace : Solar heal (ability)

+5.8%
T4

Graveyard

Nebular Aristocrat · Rare

+3.3%

Expected value of a random purchase, before → after this plan: +1.4% → +0.2%

Avoid for this deck

AoE · Brutal · Shadowheart · Fireheart · Earthheart · Vanish · Erosion · Smoke · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Temporality

Theoretical score13,358
Estimated elimination7.7 turns
Effective HP4,267
Healing692
Spamtons / turn25

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.8% · 8 turnsSecond +1.8% · 7.5 turns

Strengths

  • Eliminates the opponent in 7.7 turns.
  • 692 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 8.4 turns.
  • Struggles against a deck resisting Water: elimination in 7.9 turns.
  • Only one generator: Spirit of the Fauna.

How the game goes

  1. Turn 4: first bonuses (Spirit of the Fauna).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Armor

Spirit of the Fauna

Whenever a card on the field dies, this card's elemental resistances increase by (+10%)

Recommended

Ultimate Reset

Floral Zombie

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Critical

The Eye of the Mountains

Critical bonus (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Spirit of the Fauna (+4 Nature). First bonuses on turn 4.

Damage

Aquatic Curse (Floral Zombie): 93% of the damage; Call of the Forest (Spirit of the Fauna): 7% of the damage. 2,960 useful damage, opponent eliminated in 7.7 turns.

Survival

692 healing over the game, mostly from The Eye of the Mountains and Spirit of the Fauna. 4,267 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 20 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+68
04Turn 4222 damage
The Eye of the Mountains
RevitalizationThe Eye of the Mountains
+112
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
222 damageNature +4
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 60 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+68
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 83,022 damage
The Eye of the Mountains
RevitalizationThe Eye of the Mountains
+162
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Floral Zombie
Aquatic CurseFloral Zombie
3,022 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.