- CocoonabilityDeck core
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
Gabriel + Verdelune
Gabriel + Verdelune (with Sovereign of the Ether Falls and Spirit of the Fauna) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck in Nature, estimated elimination in 8.8 turns; first Tox to aim for: Vitalheart on turn 4.
By rank, with these talentsCeleste · LegendBGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Multi-FoliageabilityDeck core
- TruceabilityDeck core
- toxDeck core
- Replace : Glacial LaserT8to buy
- Critical FallabilityDeck core
- Precise FallabilityDeck core
- Call of the ForestabilityDeck core
- Replace : Solar healT6to buy
- Replace : FreezeT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2skip
- T4Vitalheart
- T6Ancient Healing
- T8Berserk
Vitalheart
Spirit of the Fauna · Rare
Replace : Freeze
Ancient Healing
Spirit of the Fauna · Common
Replace : Solar heal (ability)
Berserk
Sovereign of the Ether Falls · Epic
Replace : Glacial Laser (ability)
Expected value of a random purchase, before → after this plan: +5.1% → +0%
Avoid for this deck
Freeze · Inversion · Taunt
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.9% · 9.6 turnsSecond +2.9% · 8.9 turns
- Fragile deck+3.7%7.9 turns
- Tank deck-38.3%12.8 turns · weakness
- Resists Fire0%8.3 turns
- Resists Water0%8.4 turns
- Resists Earth0%8.3 turns
- Resists Nature-38.2%12.8 turns · weakness
- Resists Shadow0%8.3 turns
- Resists Light0%8.3 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.8 turns.
- 624 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 12.8 turns.
- Relies on Multi-Foliage (Verdelune).
How the game goes
- Turn 3: first bonuses (Gabriel).
- Turn 6: first big hit, Multi-Foliage (Verdelune).
- Turn 9: damage peak (1,310).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedCritical
VerdeluneCritical bonus (+10%).
RecommendedTransition
Sovereign of the Ether FallsWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedSoul Armor
Spirit of the FaunaWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedHow it wins
Generation
Gabriel (+30 Nature); Spirit of the Fauna (+8 Nature). First bonuses on turn 3.
Damage
Multi-Foliage (Verdelune): 65% of the damage; Call of the Forest (Spirit of the Fauna): 22% of the damage. 2,960 useful damage, opponent eliminated in 8.8 turns.
Survival
624 healing over the game, mostly from Verdelune and Spirit of the Fauna. 6,263 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 14 damage
02Turn 24 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3239 damage
04Turn 4214 damage
05Turn 5111 damage
06Turn 6665 damage
07Turn 77 damage
08Turn 8779 damage
09Turn 91,310 damage
10Turn 10Simulation complete.
Simulation complete.