- Word-ChewabilityDeck core
- Replace : Punching BagT6to buy
- toxReplaceable
Aleera + Deer of Mournful Colors
Aleera + Deer of Mournful Colors (with Apprentice of Death and Keria) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, S at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow and Fire, estimated elimination in 7.4 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Allied FireabilityDeck core
- IgnitionabilityDeck core
- Free slotT4to buy
- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6Phoenix
- T8skip
Poison
Deer of Mournful Colors · Common
Graveyard
Keria · Rare
Phoenix
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +4.9% → +0.1%
Avoid for this deck
Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Taunt · Vampirism
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2% · 8.3 turnsSecond +2% · 7.8 turns
- Fragile deck+11.7%5.9 turns · strength
- Tank deck-35.9%11.4 turns · weakness
- Resists Fire-6.2%8 turns · weakness
- Resists Water-2.7%7.7 turns
- Resists Earth-2.7%7.7 turns
- Resists Nature-2.7%7.7 turns
- Resists Shadow-19.5%9.4 turns · weakness
- Resists Light-2.7%7.7 turns
Strengths
- Eliminates the opponent in 7.4 turns.
- 165 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 9.4 turns.
- Struggles against a deck resisting Fire: elimination in 8 turns.
How the game goes
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/W-Shield
Aleera, Nightmare-EaterFire resistance (+25%) Water resistance (+25%)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedShared Shield
KeriaIncreases the elemental resistances of all allied cards by (+10%).
RecommendedSoul Armor
Deer of Mournful ColorsWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Nocturnal Burn (Apprentice of Death): 47% of the damage; Word-Chew (Aleera, Nightmare-Eater): 31% of the damage. 2,920 useful damage, opponent eliminated in 7.4 turns.
Survival
165 healing over the game, mostly from Deer of Mournful Colors. 5,075 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2251 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3321 damage
04Turn 4826 damage
05Turn 5478 damage
07Turn 7718 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.