Ramp Earth / Light · Master Amphibian

Four cards. A shared purpose.

AccessibleElemental rampEarthLight
CTier59% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityKeep
  2. toxKeep
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityKeep
  2. toxKeep
  3. toxKeep

Commando Gerz

Earth · Rare

  1. CigarillosabilityKeep
  2. Final DelightabilityKeep
  3. toxKeep

Aidan

Fire · Common

  1. LucksterabilityKeep
  2. Pay-torchabilityKeep
  3. toxKeep

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings305 Spamtons generated+2.9% Plan potential
T2

Stun

Master Amphibian · Legendary

+2.9%

Expected value of a random purchase, before → after this plan: +0.2% → +0.2%

Avoid for this deck

Berserk · Bomba · Brutal · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality · Avenger

Theoretical score9,485
Estimated elimination10 turns
Effective HP5,049
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 10 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Earth resistance: -6% score, elimination in 12.7 turns against that profile.
  • No healing in the simulation.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Earth / Light axes.
  3. 03Simulated damage peak: turn 10.
  4. 04Estimated elimination: 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

13th month

Master Amphibian

Once you exceed 200 Spamton, gain 100 additional Spamton.

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended

Counter

Aidan

Applies "Revenge" to the enemy card if its HP are below 25%.

Recommended
Adapt in the workshop

Why it works

Start the engine

Rob the Adventurer, Commando Gerz, Aidan feed the composition with bonuses. The main axes are Earth / Light / Shadow. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Master Amphibian + Commando Gerz have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 10 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 5,049 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 179 damage
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
79
02Turn 2119 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
119
See the rest of the planCollapse the plan+8 turns
03Turn 3154 damage
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
154
04Turn 4211 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
211
05Turn 5262 damage
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
262
06Turn 6303 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aidan
LucksterAidan
random +10
Master Amphibian
Miasmas of WisdomMaster Amphibian
303
07Turn 7417 damage
Aidan
LucksterAidan
random +10
Master Amphibian
Miasmas of WisdomMaster Amphibian
327
Aidan
Pay-torchAidan
90
08Turn 8367 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aidan
LucksterAidan
random +10
Master Amphibian
Miasmas of WisdomMaster Amphibian
367
09Turn 9391 damage
Aidan
LucksterAidan
random +10
Master Amphibian
Miasmas of WisdomMaster Amphibian
391
10Turn 101,061 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aidan
LucksterAidan
random +10
Commando Gerz
Final DelightCommando Gerz
1,061