- Aquatic CurseabilityDeck core
- Replace : WaterheartT8to buy
- toxReplaceable
Floral Zombie + Flesh-Melding Chimera
Floral Zombie + Flesh-Melding Chimera (with Yotaru and Aidan) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C in all three ranks. Elemental ramp deck in Water and Nature, estimated elimination in 9.4 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Arctic GallopabilityDeck core
- toxDeck core
- toxDeck core
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- LucksterabilityDeck core
- Replace : Pay-torchT2to buy
- Replace : VanishT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6skip
- T8Waterheart
- T10skip
Berserk
Aidan · Common
Replace : Pay-torch (ability)
Berserk
Aidan · Rare
Replace : Vanish
Waterheart
Floral Zombie · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +10.3% → +0.2%
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.5% · 9.6 turnsSecond +0.5% · 9.5 turns
- Fragile deck+20.2%7.3 turns · strength
- Tank deck-24.7%12.3 turns · weakness
- Resists Fire+1.2%9 turns
- Resists Water-14.9%10.5 turns · weakness
- Resists Earth+1.2%9 turns
- Resists Nature-14.9%10.5 turns · weakness
- Resists Shadow+1.2%9 turns
- Resists Light+1.2%9 turns
Strengths
- Eliminates the opponent in 9.4 turns.
- 767 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 10.5 turns.
- Struggles against a deck resisting Nature: elimination in 10.5 turns.
- Only one generator: Aidan.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Revaluation
Floral ZombieIncreases this card’s Spamton generation by (+5).
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedHow it wins
Generation
Aidan (+100 random). First bonuses on turn 1.
Damage
Arctic Gallop (Flesh-Melding Chimera): 63% of the damage; Aquatic Curse (Floral Zombie): 34% of the damage. 2,920 useful damage, opponent eliminated in 9.4 turns.
Survival
767 healing over the game, mostly from Flesh-Melding Chimera. 3,773 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.