- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT10to buy
Commando Gerz + The Inventor
Commando Gerz + The Inventor (with Aidan and Medusine Thorn) is in the SPAM 1.23 tier list at Celeste · Legend, tier B (14th of 40); with these talents it is A at Bronze · Silver. Elemental ramp deck across 4 elements, estimated elimination in 9.7 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
- LucksterabilityDeck core
- Replace : Pay-torchT8to buy
- Replace : VanishT2to buy
- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4skip
- T6skip
- T8Waterheart
- T10Berserk
Graveyard
Aidan · Common
Replace : Vanish
Waterheart
Aidan · Epic
Replace : Pay-torch (ability)
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +1.8% → +0%
Avoid for this deck
Brutal · Vanish · Erosion · Smoke · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Spamland · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2% · 10 turnsSecond +2% · 9.5 turns
- Fragile deck+3.5%8.8 turns
- Tank deck-24.4%12.3 turns · weakness
- Resists Fire-0.1%9.3 turns
- Resists Water-10.8%10.3 turns · weakness
- Resists Earth-2.4%9.5 turns
- Resists Nature-0.1%9.3 turns
- Resists Shadow-0.1%9.3 turns
- Resists Light-2.4%9.5 turns
Strengths
- 4 cards generate bonuses.
- Eliminates the opponent in 9.7 turns.
- 602 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 10.3 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedWeaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHow it wins
Generation
Aidan (+100 random); Commando Gerz (+15 Earth, +15 Light); The Inventor (+10 everywhere); Medusine Thorn (+7 Water). First bonuses on turn 1.
Damage
Final Delight (Commando Gerz): 37% of the damage; Inflamed Toxin (Medusine Thorn): 31% of the damage. 2,920 useful damage, opponent eliminated in 9.7 turns.
Survival
602 healing over the game, mostly from Medusine Thorn. 6,682 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.