- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Canine Specter
Commando Gerz + Canine Specter (with Ephial and Aidan) is the 9th deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier C); with these talents it is A at Bronze · Silver and B at Gold · Crystal. Elemental ramp deck in Light and Shadow, estimated elimination in 9.8 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT10to buy
- LucksterabilityDeck core
- Replace : Pay-torchT4to buy
- Replace : VanishT2to buy
- Bang-BoomabilityDeck core
- Replace : ShadowheartT6to buy
- Replace : LightheartT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Reflection
- T6Multiplier
- T8Lightheart
- T10Berserk
Graveyard
Aidan · Common
Replace : Vanish
Reflection
Aidan · Rare
Replace : Pay-torch (ability)
Multiplier
Canine Specter · Rare
Replace : Shadowheart
Lightheart
Canine Specter · Epic
Replace : Lightheart
Berserk
Ephial · Epic
Replace : Reset
Expected value of a random purchase, before → after this plan: +1.1% → +0%
Avoid for this deck
Brutal · Waterheart · Vanish · Erosion · Smoke · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Revenge · Ancient Healing · Spamland · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.1% · 10.7 turnsSecond -3.1% · 11.4 turns
- Fragile deck+18.6%9 turns · strength
- Tank deck-17.6%13.7 turns · weakness
- Resists Fire0%10.5 turns
- Resists Water0%10.5 turns
- Resists Earth-2.9%10.8 turns
- Resists Nature-1.8%10.7 turns
- Resists Shadow-7.2%11.3 turns · weakness
- Resists Light-11.3%12.1 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.8 turns.
- 1,938 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 12.1 turns.
- Struggles against a deck resisting Shadow: elimination in 11.3 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedFocus
EphialAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedOne Man Army
Canine SpecterEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedHow it wins
Generation
Aidan (+100 random); Commando Gerz (+15 Earth, +15 Light). First bonuses on turn 1.
Damage
Bang-Boom (Canine Specter): 48% of the damage; Final Delight (Commando Gerz): 36% of the damage. 2,920 useful damage, opponent eliminated in 9.8 turns.
Survival
1,938 healing over the game, mostly from Ephial. 6,879 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.