- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Cloudy Rodent
Commando Gerz + Cloudy Rodent (with Squall and Lums) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Light and Shadow, estimated elimination in 9.6 turns; first Tox to aim for: Vampirism on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT8to buy
- LightningabilityDeck core
- Replace : TauntT2to buy
- Replace : AoET10to buy
- Silver WindabilityDeck core
- Replace : LiftoffT6to buy
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Vampirism
- T4Graveyard
- T6Multiplier
- T8Berserk
- T10AoE
Vampirism
Cloudy Rodent · Common
Replace : Taunt
Graveyard
Lums · Rare
Multiplier
Lums · Rare
Replace : Liftoff (ability)
Berserk
Squall, Emissary of Nightmares · Epic
Replace : Berserk
AoE
Cloudy Rodent · Rare
Replace : AoE
Expected value of a random purchase, before → after this plan: +2.4% → +0%
Avoid for this deck
Waterheart · Natureheart · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.5% · 11.1 turnsSecond +1.5% · 10.9 turns
- Fragile deck+13.1%9.2 turns · strength
- Tank deck-28.3%14.1 turns · weakness
- Resists Fire-1.6%10.3 turns
- Resists Water0%10 turns
- Resists Earth-2.8%10.5 turns
- Resists Nature0%10 turns
- Resists Shadow-14.6%11.7 turns · weakness
- Resists Light-23.3%13.2 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.6 turns.
Weak spots
- Struggles against a deck resisting Light: elimination in 13.2 turns.
- Struggles against a deck resisting Shadow: elimination in 11.7 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 6: first big hit, Lightning (Cloudy Rodent).
- Turn 10: damage peak (1,068).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedBlue Whale
Squall, Emissary of NightmaresIncreases this card’s HP by (+200)
RecommendedL-Shield
Cloudy RodentShadow resistance (+25%) Light resistance (+25%)
RecommendedLight Heart
LumsStart the game with the "Lightheart" passive
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Lums (+12 Light, +12 Shadow); Squall, Emissary of Nightmares (+12 Light, +12 Fire). First bonuses on turn 2.
Damage
Lightning (Cloudy Rodent): 35% of the damage; Final Delight (Commando Gerz): 31% of the damage. 2,960 useful damage, opponent eliminated in 9.6 turns.
Survival
No healing: with 5,610 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2207 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3183 damage
04Turn 4512 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 61,013 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.