Commando Gerz + Cloudy Rodent

Commando Gerz + Cloudy Rodent (with Squall and Lums) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Light and Shadow, estimated elimination in 9.6 turns; first Tox to aim for: Vampirism on turn 2.

IntermediateElemental rampLightShadow
DTier45.6% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT8
    to buy

Cloudy Rodent

Light · Common

  1. LightningabilityDeck core
  2. Replace : TauntT2
    to buy
  3. Replace : AoET10
    to buy

Lums

Light · Common

  1. Silver WindabilityDeck core
  2. Replace : LiftoffT6
    to buy
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings361 Spamtons generated+53.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 63 SpamtonsVampirism
  2. T4Luck 4 · 130 SpamtonsGraveyard
  3. T6Luck 6 · 251 SpamtonsMultiplier
  4. T8Luck 8 · 304 SpamtonsBerserk
  5. T10Luck 10 · 361 SpamtonsAoE
T2

Vampirism

Cloudy Rodent · Common

Replace : Taunt

+12.6%
T4

Graveyard

Lums · Rare

+10.5%
T6

Multiplier

Lums · Rare

Replace : Liftoff (ability)

+8.3%
T8

Berserk

Squall, Emissary of Nightmares · Epic

Replace : Berserk

+18.4%
T10

AoE

Cloudy Rodent · Rare

Replace : AoE

+3.3%

Expected value of a random purchase, before → after this plan: +2.4% → +0%

Avoid for this deck

Waterheart · Natureheart · Inversion · Shapeshifter · Optimisation · Taunt · Reset · Temporality

Theoretical score9,928
Estimated elimination9.6 turns
Effective HP5,610
Healing0
Spamtons / turn30

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.5% · 11.1 turnsSecond +1.5% · 10.9 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.6 turns.

Weak spots

  • Struggles against a deck resisting Light: elimination in 13.2 turns.
  • Struggles against a deck resisting Shadow: elimination in 11.7 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 6: first big hit, Lightning (Cloudy Rodent).
  3. Turn 10: damage peak (1,068).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Blue Whale

Squall, Emissary of Nightmares

Increases this card’s HP by (+200)

Recommended

L-Shield

Cloudy Rodent

Shadow resistance (+25%) Light resistance (+25%)

Recommended

Light Heart

Lums

Start the game with the "Lightheart" passive

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Lums (+12 Light, +12 Shadow); Squall, Emissary of Nightmares (+12 Light, +12 Fire). First bonuses on turn 2.

Damage

Lightning (Cloudy Rodent): 35% of the damage; Final Delight (Commando Gerz): 31% of the damage. 2,960 useful damage, opponent eliminated in 9.6 turns.

Survival

No healing: with 5,610 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2207 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Cloudy Rodent
LightningCloudy Rodent
147 damage
Lums
Silver WindLums
60 damageLight +3 · Shadow +3
See the rest of the planCollapse the plan+8 turns
03Turn 3183 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
106 damageLight +4
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
77 damageFire +4
04Turn 4512 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Lums
LiftoffLums
Cloudy Rodent
LightningCloudy Rodent
425 damage
Lums
Silver WindLums
87 damageLight +3 · Shadow +3
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 61,013 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Cloudy Rodent
LightningCloudy Rodent
629 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
163 damageLight +4
Lums
Silver WindLums
115 damageLight +3 · Shadow +3
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
106 damageFire +4
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8138 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Lums
LiftoffLums
Lums
Silver WindLums
138 damageLight +3 · Shadow +3
09Turn 9356 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
231 damageLight +4
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
125 damageFire +4
10Turn 101,068 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
1,068 damage