- CocoonabilityDeck core
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
Pyrocock + Gabriel
Pyrocock + Gabriel (with Verdelune and Thorn of Love) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Nature, estimated elimination in 10.1 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Multi-FoliageabilityDeck core
- TruceabilityDeck core
- toxDeck core
- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT4to buy
- WisdomabilityDeck core
- toxReplaceable
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Multiplier
- T6skip
- T8skip
- T10skip
Graveyard
Thorn of Love · Common
Multiplier
Pyrocock · Rare
Replace : Reset
Expected value of a random purchase, before → after this plan: +23.3% → +0%
Avoid for this deck
Brutal · Camouflage · Waterheart · Shadowheart · Lightheart · Earthheart · Shapeshifter · Taunt · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3% · 10.5 turnsSecond +3% · 10.1 turns
- Fragile deck+21.5%8 turns · strength
- Tank deck-38.3%14.9 turns · weakness
- Resists Fire-5.4%10 turns · weakness
- Resists Water0%9.7 turns
- Resists Earth0%9.7 turns
- Resists Nature-19.1%11.4 turns · weakness
- Resists Shadow0%9.7 turns
- Resists Light0%9.7 turns
Strengths
- 3 cards generate bonuses.
- 426 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 11.4 turns.
- Struggles against a deck resisting Fire: elimination in 10 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 6: first big hit, Multi-Foliage (Verdelune).
- Turn 9: damage peak (698).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedCritical
VerdeluneCritical bonus (+10%).
RecommendedSoul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHow it wins
Generation
Thorn of Love (+10 Earth, +10 Nature, +10 Light); Gabriel (+30 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 1.
Damage
Cry of the Perch (Pyrocock): 42% of the damage; Multi-Foliage (Verdelune): 38% of the damage. 3,023 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
426 healing over the game, mostly from Verdelune. 6,098 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.