- Multi-FoliageabilityDeck core
- TruceabilityDeck core
- toxDeck core
Gabriel + Verdelune
Gabriel + Verdelune (with Thorn of Love and Sky Dragon) is in the SPAM 1.26 tier list at Celeste · Legend, tier C (36th of 40) and keeps that tier in all three ranks with these talents. Elemental ramp deck in Nature, estimated elimination in 10.1 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- WisdomabilityDeck core
- toxReplaceable
- Free slotT2to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- CocoonabilityDeck core
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4skip
- T6skip
- T8skip
- T10skip
Reflection
Thorn of Love · Common
Expected value of a random purchase, before → after this plan: +9.3% → +0%
Avoid for this deck
AoE · Shield · Brutal · Waterheart · Shadowheart · Fireheart · Earthheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.4% · 10.7 turnsSecond +3.4% · 10.3 turns
- Fragile deck+34.9%7.1 turns · strength
- Tank deck-29.1%13.5 turns · weakness
- Resists Fire0%10.1 turns
- Resists Water0%10.1 turns
- Resists Earth0%10.1 turns
- Resists Nature-26.1%13 turns · weakness
- Resists Shadow0%10.1 turns
- Resists Light-4.6%10.5 turns
Strengths
- 3 cards generate bonuses.
- 426 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 13 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 9: damage peak (860).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Critical
VerdeluneCritical bonus (+10%).
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedLast Breath
Sky DragonApplies Temporality to all your cards when this card dies
RecommendedSoul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Thorn of Love (+10 Earth, +10 Nature, +10 Light); Gabriel (+30 Nature); Sky Dragon (+12 Nature). First bonuses on turn 1.
Damage
Call of the Forest (Sky Dragon): 40% of the damage; Multi-Foliage (Verdelune): 30% of the damage. 2,936 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
426 healing over the game, mostly from Verdelune. 5,173 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3167 damage
04Turn 4380 damage
05Turn 5152 damage
06Turn 6729 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
09Turn 9860 damage
10Turn 10Abilities on cooldown.
Abilities on cooldown.