Radiant Shinobi + Thorn of Love

Radiant Shinobi + Thorn of Love (with Sky Dragon and Commando Gerz) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.3 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateElemental rampLightEarth
DTier39.7% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Thorn of Love

Earth · Common

  1. WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityDeck core
  2. Kung‑FuabilityDeck core
  3. Free slotT4
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings343 Spamtons generated+88.3% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 55 SpamtonsGraveyard
  2. T4Luck 4 · 164 SpamtonsGraveyard
  3. T6Luck 6 · 261 Spamtonsskip
  4. T8Luck 8 · 300 SpamtonsBerserk
  5. T10Luck 10 · 343 Spamtonsskip
T2

Graveyard

Thorn of Love · Common

+21.7%
T4

Graveyard

Radiant Shinobi · Rare

+39.4%
T8

Berserk

Commando Gerz · Epic

Replace : Berserk

+27.1%

Expected value of a random purchase, before → after this plan: +3% → +0%

Avoid for this deck

AoE · Bomba · Waterheart · Shadowheart · Fireheart · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Avenger

Theoretical score8,849
Estimated elimination9.3 turns
Effective HP4,547
Healing325
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +3.1% · 11.5 turnsSecond -3.1% · 12 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.3 turns.
  • 325 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 12.6 turns.
  • Struggles against a deck resisting Nature: elimination in 12.3 turns.

How the game goes

  1. Turn 1: first bonuses (Thorn of Love).
  2. Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Weaken

Thorn of Love

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Crit Sphere

Radiant Shinobi

Increases this card's critical chance by (+2%) each turn

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Thorn of Love (+8 Earth, +8 Nature, +8 Light); Commando Gerz (+15 Earth, +15 Light); Sky Dragon (+12 Nature). First bonuses on turn 1.

Damage

Call of the Forest (Sky Dragon): 29% of the damage; Final Delight (Commando Gerz): 26% of the damage. 2,920 useful damage, opponent eliminated in 9.3 turns.

Survival

325 healing over the game. 4,547 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
02Turn 20 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
04Turn 4434 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Sky Dragon
Call of the ForestSky Dragon
319 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
115 damage
05Turn 51,496 damage
Radiant Shinobi
Yellow LightningRadiant Shinobi
703 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
392 damage
Sky Dragon
Call of the ForestSky Dragon
285 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
116 damage
06Turn 60 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
07Turn 7469 damage
Sky Dragon
Call of the ForestSky Dragon
336 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
133 damage
08Turn 80 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 10842 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
842 damage