- SandstormabilityDeck core
- toxDeck core
- Free slotT8to buy
Armadillo Warrior + Thorn of Love
Armadillo Warrior + Thorn of Love (with Golden Boar and Master Amphibian) is the 23rd deck with an accessible collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Midrange deck in Earth, estimated elimination in 8.1 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Earth ShakerabilityDeck core
- toxDeck core
- Free slotT6to buy
- WisdomabilityDeck core
- toxDeck core
- Free slotto buy
- Miasmas of WisdomabilityDeck core
- Replace : ErosionT4to buy
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Poison
- T6Multiplier
- T8Earthheart
Poison
Master Amphibian · Common
Poison
Master Amphibian · Rare
Replace : Erosion
Multiplier
Golden Boar · Rare
Earthheart
Armadillo Warrior · Epic
Expected value of a random purchase, before → after this plan: +9.4% → +1.1%
Avoid for this deck
Shadowheart · Fireheart · Lightheart · Natureheart · Heart Resistance · Inversion · Shapeshifter · Optimisation · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.2% · 9.3 turnsSecond -3.2% · 10.1 turns
- Fragile deck+28.1%6.8 turns · strength
- Tank deck-42.7%14.4 turns · weakness
- Resists Fire0%9.1 turns
- Resists Water-2.1%9.4 turns
- Resists Earth-16.8%10.9 turns · weakness
- Resists Nature0%9.1 turns
- Resists Shadow0%9.1 turns
- Resists Light0%9.1 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.1 turns.
- 544 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 10.9 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 2: first big hit, Sandstorm (Armadillo Warrior).
- Turn 4: damage peak (614).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Vital Surge
Armadillo WarriorAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedLength
Master AmphibianAt the start of your first turn, a random enemy card receives "Eternity"
RecommendedHow it wins
Generation
Thorn of Love (+8 Earth, +8 Nature, +8 Light); Golden Boar (+8 Earth). First bonuses on turn 1.
Damage
Sandstorm (Armadillo Warrior): 46% of the damage; Miasmas of Wisdom (Master Amphibian): 35% of the damage. 3,040 useful damage, opponent eliminated in 8.1 turns.
Survival
544 healing over the game. 4,435 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1147 damage
02Turn 2261 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3225 damage
04Turn 4382 damage
06Turn 6281 damage
08Turn 8283 damage
10Turn 10Simulation complete.
Simulation complete.