- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT8to buy
Commando Gerz + Armadillo Warrior
Commando Gerz + Armadillo Warrior (with Horned Dune Wyrm and Thorn of Love) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Earth, estimated elimination in 8.5 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Grain of SandabilityDeck core
- Terra HealingabilityDeck core
- Replace : MimicryT6to buy
- WisdomabilityDeck core
- toxDeck core
- Free slotT4to buy
- SandstormabilityDeck core
- toxDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6Earthheart
- T8Berserk
Poison
Armadillo Warrior · Common
Graveyard
Thorn of Love · Rare
Earthheart
Horned Dune Wyrm · Rare
Replace : Mimicry
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +2.9% → +0%
Avoid for this deck
Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.7% · 8.9 turnsSecond -0.7% · 9 turns
- Fragile deck+15%7.6 turns · strength
- Tank deck-18.3%10.5 turns · weakness
- Resists Fire0%8.9 turns
- Resists Water0%8.9 turns
- Resists Earth-5.5%9.3 turns · weakness
- Resists Nature0%8.9 turns
- Resists Shadow0%8.9 turns
- Resists Light-0.3%8.9 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.5 turns.
- 593 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 9.3 turns.
- Relies on Sandstorm (Armadillo Warrior).
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 2: first big hit, Sandstorm (Armadillo Warrior).
- Turn 6: damage peak (431).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedLife-8
Horned Dune WyrmThe card's HP and max HP are doubled at the start of turn 8
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedVital Surge
Armadillo WarriorAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
RecommendedHow it wins
Generation
Thorn of Love (+16 Earth, +16 Nature, +16 Light); Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 1.
Damage
Sandstorm (Armadillo Warrior): 73% of the damage; Grain of Sand (Horned Dune Wyrm): 27% of the damage. 3,040 useful damage, opponent eliminated in 8.5 turns.
Survival
593 healing over the game, mostly from Horned Dune Wyrm. 4,433 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1116 damage
02Turn 2173 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3199 damage
04Turn 4263 damage
05Turn 5238 damage
06Turn 6294 damage
07Turn 7244 damage
08Turn 8291 damage
10Turn 10Simulation complete.
Simulation complete.