- Aquatic CurseabilityDeck core
- Replace : WaterheartT6to buy
- toxReplaceable
Floral Zombie + Pyrocock
Floral Zombie + Pyrocock (with Blade of the Forest and Spirit of the Fauna) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Nature, estimated elimination in 9.6 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT2to buy
- Replace : PincersT10to buy
- Critical RecoveryabilityDeck core
- Free slotT4to buy
- Call of the ForestabilityDeck core
- Replace : Solar healT8to buy
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4Natureheart
- T6Berserk
- T8Natureheart
- T10Berserk
Natureheart
Pyrocock · Common
Replace : Reset
Natureheart
Blade of the Forest · Rare
Berserk
Floral Zombie · Rare
Replace : Waterheart
Natureheart
Spirit of the Fauna · Epic
Replace : Solar heal (ability)
Berserk
Blade of the Forest · Epic
Replace : Pincers (ability)
Expected value of a random purchase, before → after this plan: +11.3% → +0%
Avoid for this deck
Inversion
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.6% · 10.3 turnsSecond +2.6% · 9.8 turns
- Fragile deck+23.9%7.4 turns · strength
- Tank deck-34.9%13.8 turns · weakness
- Resists Fire-5.7%9.8 turns · weakness
- Resists Water-5.6%9.8 turns · weakness
- Resists Earth0%9.3 turns
- Resists Nature-28%12.4 turns · weakness
- Resists Shadow0%9.3 turns
- Resists Light0%9.3 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.6 turns.
- 992 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 12.4 turns.
- Struggles against a deck resisting Fire: elimination in 9.8 turns.
How the game goes
- Turn 4: first bonuses (Spirit of the Fauna).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Revaluation
Floral ZombieIncreases this card’s Spamton generation by (+4).
RecommendedSoul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedNature Heart
Blade of the ForestStart the game with the "Natureheart" passive
RecommendedAnticipation
Spirit of the FaunaAt the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.
RecommendedHow it wins
Generation
Spirit of the Fauna (+8 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 4.
Damage
Aquatic Curse (Floral Zombie): 39% of the damage; Cry of the Perch (Pyrocock): 33% of the damage. 3,040 useful damage, opponent eliminated in 9.6 turns.
Survival
992 healing over the game, mostly from Blade of the Forest and Spirit of the Fauna. 4,716 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.