- Miasmas of WisdomabilityDeck core
- Replace : ErosionT8to buy
- Free slotT2to buy
Master Amphibian + Aidan
Master Amphibian + Aidan (with Zayd and Mythic Horned One) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D in all three ranks. Elemental ramp deck in Earth and Water, estimated elimination in 11.1 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- World's EndabilityDeck core
- FortressabilityDeck core
- toxDeck core
- LucksterabilityDeck core
- Replace : Pay-torchT10to buy
- Replace : VanishT6to buy
- Horn 25abilityDeck core
- Horn 75abilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6Mystery
- T8Vitalheart
- T10Berserk
Graveyard
Master Amphibian · Common
Graveyard
Mythic Horned One · Rare
Mystery
Aidan · Rare
Replace : Vanish
Vitalheart
Master Amphibian · Epic
Replace : Erosion
Berserk
Aidan · Epic
Replace : Pay-torch (ability)
Expected value of a random purchase, before → after this plan: +3.5% → +0%
Avoid for this deck
Bomba · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +4% · 13.1 turnsSecond -4% · 14.3 turns
- Fragile deck+10.4%11.1 turns · strength
- Tank deck-21.9%16.2 turns · weakness
- Resists Fire-7.7%13.7 turns · weakness
- Resists Water-10.3%14.3 turns · weakness
- Resists Earth-11.2%14.5 turns · weakness
- Resists Nature-7.7%13.7 turns · weakness
- Resists Shadow-7.7%13.7 turns · weakness
- Resists Light-7.7%13.7 turns · weakness
Strengths
- 808 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 14.5 turns.
- Struggles against a deck resisting Water: elimination in 14.3 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 7: first big hit, World's End (Zayd).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Hardening
Master AmphibianIncreases this card’s elemental resistances by (+15%).
RecommendedCritical
ZaydCritical bonus (+10%).
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedBreath-8
Mythic Horned OneGains the Elemental Breath attack at the start of turn 8
RecommendedHow it wins
Generation
Aidan (+100 random). First bonuses on turn 1.
Damage
Miasmas of Wisdom (Master Amphibian): 46% of the damage; World's End (Zayd): 38% of the damage. 2,625 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
808 healing over the game. 3,705 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.