- Aquatic CurseabilityDeck core
- Replace : WaterheartT8to buy
- toxReplaceable
Floral Zombie + Sovereign of the Ether Falls
Floral Zombie + Sovereign of the Ether Falls (with Frost & Glacier and The Eye of the Mountains) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck in Water and Nature, estimated elimination in 10.6 turns; first Tox to aim for: Waterheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Muddy WaterabilityDeck core
- toxDeck core
- Replace : ErosionT2to buy
- Replace : Glacial LaserT6to buy
- Critical FallabilityDeck core
- Replace : Precise FallT4to buy
- RevitalizationabilityDeck core
- Replace : BerserkT10to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Waterheart
- T4Waterheart
- T6Berserk
- T8Waterheart
- T10Berserk
Waterheart
Frost & Glacier · Common
Replace : Erosion
Waterheart
Sovereign of the Ether Falls · Rare
Replace : Precise Fall (ability)
Berserk
Sovereign of the Ether Falls · Rare
Replace : Glacial Laser (ability)
Waterheart
Floral Zombie · Epic
Replace : Waterheart
Berserk
The Eye of the Mountains · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +1.6% → +0%
Avoid for this deck
Brutal · Shadowheart · Fireheart · Lightheart · Earthheart · Erosion · Inversion · Shapeshifter · Optimisation · Revenge · Ancient Healing · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +5.6% · 11.3 turnsSecond -5.6% · 12.6 turns
- Fragile deck+33%9.1 turns · strength
- Tank deck-22.3%14.6 turns · weakness
- Resists Fire0%11.5 turns
- Resists Water-14.5%13.4 turns · weakness
- Resists Earth0%11.5 turns
- Resists Nature-7.7%12.5 turns · weakness
- Resists Shadow0%11.5 turns
- Resists Light0%11.5 turns
Strengths
- 914 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 13.4 turns.
- Struggles against a deck resisting Nature: elimination in 12.5 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Ultimate Reset
Floral ZombieThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedUltimate Reset
Frost & GlacierThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedPiercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedInscribed
The Eye of the MountainsThe card is immune to Vanish effects
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Aquatic Curse (Floral Zombie): 72% of the damage; Muddy Water (Frost & Glacier): 21% of the damage. 2,752 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
914 healing over the game, mostly from The Eye of the Mountains. 3,452 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 17 damage
02Turn 290 damage
See the rest of the planCollapse the plan+8 turns
03Turn 316 damage
04Turn 4128 damage
05Turn 529 damage
06Turn 6169 damage
07Turn 743 damage
08Turn 82,452 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.